[Ep253] TP Bamboozlement

[Ep253] TP Bamboozlement

Author: Butterscotch Shenanigans April 8, 2020 Duration: 1:07:37

Hi, Shenanites! In this episode, we talk about sports humans, the bidet contingent, and getting on the Ferris wheel. The Levelhead launch is now less than four weeks away, and the gold build is done! Who knew that three bug fixes and changing a zero to a one would be so emotional. When you break through a milestone, there’s often a goal vacuum left behind. We should probably fill it with more than peanut butter whisky and mouthwash...

Questions answered (abbreviated):

  • Flyhoppie Axerompa: If you gave your wives full creative control over your next game project, but were still in charge of the technical execution of creating that game, what would that project look like?
  • Butterscotch Atheist: Thoughts on looking at other game’s game reviews and learning from their mistakes?
  • TimConceivable: ADAM! With the TP shortage of 2020, are you going to finally hook up that bidet?
  • cprice: What are your views on post-launch business models in indie games?
  • Vuvu987: Seth, you went on a quest for gains a few episodes ago. Do you have any tips for a quest for loss?
  • Underscrum Rompyyerblee: You are each stuck on different islands for the rest of your lives and you can only have one book, one alcoholic beverage, and play one video game. What do you choose?

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★

Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 556

Game Dev Podcast | Coffee with Butterscotch
Podcast Episodes
[Ep377] Eyeball Expectations [not-audio_url] [/not-audio_url]

Duration: 56:44
In this episode, we discuss sacrificial lambs, interface crash testing, and bumper savings. Building tools to automate repetitive tasks not only saves time in the long run but also helps with frustration management. Crea…
[Ep376] The Great (Not) British Tape Off [not-audio_url] [/not-audio_url]

Duration: 48:18
This week, we talk about optimal stickiness, quest concepts, and brain sharing. Pair programming is like piloting a Jaeger. Drifting off each other’s brain powers makes the process of extra-dimensional creature conjuring…
[Ep375] Voice Sorcery [not-audio_url] [/not-audio_url]

Duration: 58:17
This week, we talk about voice software, creating a shared experience, and game sequels. Context is everything: yelling at computer screens in an open office setting is rude whereas yelling in your home studio with voice…
[Ep374] The House Problem [not-audio_url] [/not-audio_url]

Duration: 1:00:47
In this episode, we discuss breakfast, intent vs balance, and survivorship bias. Game design is about finding the balance between the emotion you want to deliver and the experience the player feels. The important thing i…
[Ep373] Cheese and Crackers [not-audio_url] [/not-audio_url]

Duration: 59:33
This week, we talk about doing cat stuff, microdefects, and context specificity. Workflow is about smoothing the path between Knowing and Done, so the Doing needs to be as easy as possible. Solving one problem can create…
[Ep372] Bleeping Bleep Bleeps [not-audio_url] [/not-audio_url]

Duration: 57:39
In this episode, we discuss ankles, Newton’s third law, and high leverage experiential time spend. Everything we look at is through the lens of survivorship bias. After all, what we see is what’s already happened; you do…
[Ep371] Blue Crab Blood [not-audio_url] [/not-audio_url]

Duration: 56:20
This week, we talk about what we did during our Bscotch summer break! Mostly, V Rising, Hench, and Crashlands 2. (That last one might sound like a work thing, but hey, you aren’t our supervisor.) What nails it? What whif…
[Ep370] Frog Boiling [not-audio_url] [/not-audio_url]

Duration: 56:03
In this episode, we discuss the secret to cooking, overcoming tedium, and frustration thresholds. During the course of your work, you’ll run into small things that are annoying. You might even run into some of them repea…
[Ep369] Audience Capture [not-audio_url] [/not-audio_url]

Duration: 53:52
This week, we talk about meeting your adventure quota, experienced goods, and cinematic feels. When you’re making a sequel, there are a lot of expectations to manage. While you need the excitement, concern can absolutely…
[Ep368] Peach Cobbler Machine [not-audio_url] [/not-audio_url]

Duration: 49:54
In this episode, we discuss optimal temperature ranges, the Diablo to QWOP scale, and bizarrely wholesome reading experiences. You don’t want too many cooks in the kitchen, but what about not enough cooks? Or enough stra…