[Ep253] TP Bamboozlement

[Ep253] TP Bamboozlement

Author: Butterscotch Shenanigans April 8, 2020 Duration: 1:07:37

Hi, Shenanites! In this episode, we talk about sports humans, the bidet contingent, and getting on the Ferris wheel. The Levelhead launch is now less than four weeks away, and the gold build is done! Who knew that three bug fixes and changing a zero to a one would be so emotional. When you break through a milestone, there’s often a goal vacuum left behind. We should probably fill it with more than peanut butter whisky and mouthwash...

Questions answered (abbreviated):

  • Flyhoppie Axerompa: If you gave your wives full creative control over your next game project, but were still in charge of the technical execution of creating that game, what would that project look like?
  • Butterscotch Atheist: Thoughts on looking at other game’s game reviews and learning from their mistakes?
  • TimConceivable: ADAM! With the TP shortage of 2020, are you going to finally hook up that bidet?
  • cprice: What are your views on post-launch business models in indie games?
  • Vuvu987: Seth, you went on a quest for gains a few episodes ago. Do you have any tips for a quest for loss?
  • Underscrum Rompyyerblee: You are each stuck on different islands for the rest of your lives and you can only have one book, one alcoholic beverage, and play one video game. What do you choose?

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★

Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 556

Game Dev Podcast | Coffee with Butterscotch
Podcast Episodes
[Ep347] Hot Meals Here [not-audio_url] [/not-audio_url]

Duration: 1:00:00
This week, we talk about seasons, toxic game dev industry bingo, and golden parachutes. The industry has gotten quite a shake-up with certain parties throwing unfathomable amounts of money around. What does this mean for…
[Ep346] Blobs of Data [not-audio_url] [/not-audio_url]

Duration: 53:24
In this episode, we discuss the space in space, beat frequencies of randomness, psychological overhead, and celebrate the launch of Crashlands+ onto Apple Arcade. We’ve been hard at work building THE FABRICATOR, so let’s…
[Ep345] Mobius Topology [not-audio_url] [/not-audio_url]

Duration: 1:00:31
This week, we talk about inconspicuous consumption, selfism, and hierarchy. The people most aware of the problems that need to be solved are the ones that are confronted by those problems. Weird, right? The thing to reme…
[Ep344] 2021 Retrospective [not-audio_url] [/not-audio_url]

Duration: 52:41
In this episode, we discuss what we said was going to happen, what actually happened, and what might happen this year. 2021’s moniker was “Dunk on everyone” – what should 2022’s call to action be? We’ve got some ideas, b…
[Ep343] Midpoints [not-audio_url] [/not-audio_url]

Duration: 59:41
This week, we talk about shoulds vs ises, mutual definitions, and sizing batches. It’s a listener question episode as we approach the end of the year! Integration is the hardest step in any process because that’s where (…
[Ep342] Financial Hot Potato [not-audio_url] [/not-audio_url]

Duration: 51:45
In this episode, we discuss rulesets, speculative hype bubbles, and the churn. New problems need new solutions, but we don’t really want to go in the other direction because, let’s face it, there are enough problems alre…
[Ep341] January 2039 [not-audio_url] [/not-audio_url]

Duration: 50:31
This week, we talk about geographical time, SaaSes, and human fuel. There are solutions for every kind of problem out there. Some of them are better than others, but nothing off the shelf is going to be perfect for your…
[Ep340] Hot Liquid Rocks [not-audio_url] [/not-audio_url]

Duration: 50:05
In this episode, we discuss the camouflage technique, lie laughing, and terrorawe. So, numbers. Computers are good at numbers, but when you’re computing things at the scale of space, computers run out of them pretty quic…
[Ep339] Human Megaphone Hydra [not-audio_url] [/not-audio_url]

Duration: 51:20
This week, we talk about enunciation bears, context management, and sleep-related soapboxes. There’s a difference between how you’re “supposed to” do things and what you should actually do. Because, as it turns out, ever…
[Ep338] FENCEGATE [not-audio_url] [/not-audio_url]

Duration: 51:53
In this episode, we discuss the hingey part of the hinge, sidegrading, and plaguemask carabiners. Everything is stupid and stupidly designed. Which might be horrifying to think about on the surface, but it means that not…