[Ep479] Tech Gamble

[Ep479] Tech Gamble

Author: Butterscotch Shenanigans August 7, 2024 Duration: 1:01:24

This week, we talk about the pommel horse, Mario and Sonic, and the next blue ocean. Devs often rush to get in on the ground floor of new trends, hoping to capitalize on their potential before the market becomes saturated. Few succeed, and many more fail due to not understanding the actual market demand. If you’re going to roll the dice, remember that the house (almost) always wins!


Support Crashlands 2!

Official Website: https://www.bscotch.net/games/crashlands-2/

Trailer: https://youtu.be/yR_Opccn1n4

Steam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/


00:24 Intro

00:40 Thanks to our supporters! (https://moneygrab.bscotch.net)

00:54 Olympics  

14:40 Mario & Sonic in Olympics

20:54 VR


To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★

Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 100

Game Dev Podcast | Coffee with Butterscotch
Podcast Episodes
#[Ep575] Indie Devs Yell At Cloud [not-audio_url] [/not-audio_url]

Duration: 1:06:40
In episode 575 of 'Coffee with Butterscotch,' the brothers are 60 days from launching How Many Dudes and find themselves juggling the final stretch of dev alongside the tedious reality of cloud saving, achievements, and…
[Ep574] Game Devs Discuss Far Far West [not-audio_url] [/not-audio_url]

Duration: 46:51
In episode 574 of 'Coffee with Butterscotch,' the brothers check in on the new How Many Dudes box art with some real click-through numbers, then dive into Far Far West, a co-op shooter where you're a robot cowboy fightin…
[Ep573]  How does promo art help sell your game? [not-audio_url] [/not-audio_url]

Duration: 57:31
In episode 573 of 'Coffee with Butterscotch,' the brothers walk through the evolution of the How Many Dudes box art and what YouTube thumbnails taught them about what actually resonates with players. Turns out the answer…
[Ep572]  Indie Devs Discuss Boss Fight Design [not-audio_url] [/not-audio_url]

Duration: 47:29
In episode 572 of 'Coffee with Butterscotch,' the brothers check in on their Steam tag experiments before diving into the tricky problem of designing boss fights. They get into why bosses are less about difficulty and mo…
[Ep571] Is Steam propping up mobile? [not-audio_url] [/not-audio_url]

Duration: 51:12
In episode 571 of 'Coffee with Butterscotch,' the brothers dig into whether Steam has quietly become the discovery engine that keeps mobile gaming afloat and what that means for indie devs trying to build a cross-platfor…
[Ep570] The Parallel Problems of a Game Launch [not-audio_url] [/not-audio_url]

Duration: 58:38
In episode 570 of 'Coffee with Butterscotch,' the brothers get into the messy final stretch of shipping How Many Dudes, where winding down development and winding up publishing have to happen at the same time. They break…
[Ep569] Game Devs Talk About Steam Tags For an Hour [not-audio_url] [/not-audio_url]

Duration: 1:03:11
In episode 569 of 'Coffee with Butterscotch,' the brothers dig into how Steam tags actually drive discoverability for indie games, and what tools like GameDiscover.co reveal about whether the right players are finding yo…
[Ep568] How Many Dudes Release Date Announced! [not-audio_url] [/not-audio_url]

Duration: 56:08
In episode 568 of 'Coffee with Butterscotch,' the brothers announce How Many Dudes Launch Date! They share their insights on game release strategies, balancing game mechanics, and upcoming features. They discuss the impo…
[Ep567] Indie Devs Talk PAX East Trends [not-audio_url] [/not-audio_url]

Duration: 50:02
In episode 567 of 'Coffee with Butterscotch,' the brothers discuss their recent experiences at PAX East, the state of game engines like Godot, Unity, and Unreal, and the evolving landscape of game marketing and platform…
[Ep566] Game Devs Talk About Tooltips for 55 Minutes [not-audio_url] [/not-audio_url]

Duration: 53:07
In episode 566 of 'Coffee with Butterscotch,' the brothers delve into the complexities of implementing effective tooltips in video games. They explore technical challenges, design principles, and the importance of clear,…