e511 — Vibing in London

e511 — Vibing in London

Author: Michael Rowe, Michael Martine, Andy Piper April 28, 2025 Duration: 28:36
time lapse photo of the Thames, the London Eye ferris wheel, Parliament and Big Ben
Photo by bill emrich from Pexels:

Published 28 April 2025

e511 with Michael, Andy and Michael – Vibe coding with the Vision Pro, E Ink, ePaper, multi and single player MMORPGs, Minecraft London and much more.

Michael, Andy and Michael get things off to a fast start continuing the vibe coding conversation.  The Vision Pro features prominently, with the idea that Siri was intended to allow for calling virtual objects into being in the Vision Pro environment without requiring the user to write code.  Then, the team discusses the different algorithms used by quantified self devices such as the Oura Ring and Apple Watch.  Next up, an intriguing concept of storing deleted data, with timestamps and user information for future potential use.

Then the co-hosts take the Figment E Ink hardware and run with it on a journey of other E Ink devices.  While the Kindle provides an easy launch point, other E Ink / ePaper devices such as the Daylight computer, the ePaper Name Badge, the Remarkable 2, Air Lab, the Poem/1 (hail poetry!) and even grocery store price displays get their proverbial day in the sun.

Switching gears to massive multi (and single) player games, Andy shares a story about the Minecraft digital twin of London built over the past 5 years.  In an MMORPG twist, the co-hosts discuss the simulated players in Erenshor, a single player version of an MMO.  

Wrapping things up for the week, the team concludes with a couple of Nintendo stories repurposing older GameBoy and Wii hardware for fun experiments.

If you could have a Windows enabled GameBoy, what would you most like to run on it?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@mastodon.social (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Links

Wearables and Coding

9 to 5 Mac article: Apple wanted people to vibe code Vision Pro apps with Siri

The Information article: Apple Devising Software to Help Anyone Build AR Apps, to Drive Headset Sales

Tom’s Guide article: I wore my Oura Ring vs Apple Watch 10 to track my steps for a week — and this device was way off

Scott Antipa blog post: YAGRI: You are gonna read it

Wikipedia article: YAGNI

Spilling e ink

Liliputing article: Figment is another E Ink handheld game console made for text adventures (and maybe more)

Games at Work article: e467- Total Recall for the Daylight computer and slow computing

Daylight Computer

Terrence Eden blog post: Gadget Review: 6-Colour ePaper Name Badge

Remarkable 2

CrowdSupply post: Air Lab – A playful and portable air quality measuring device

Kickstarter project: Poem/1: AI rhyming clock

Poem/1 AI rhyming clock

Wikipedia article: E Ink

Games at Work e453 – Vision Pro a Pro-Pro for the Poem/1

Single and Multiplayer MMORPGs

BBC article: Minecraft: ‘We’ve spent five years rebuilding London’

Build the Earth

GamesRadar article: “I’ve had this idea for 25 years”: Solo dev behind single-player MMO with fake simulated players insists “I do not plan to add multiplayer” as it soars on Steam

GamesRadar article: Erenshor, the ‘MMORPG’ with fake players that’s not actually an MMO at all, gets an imminent release date

Erenshor on Steam

Repurposed Nintendo Hardware

Time Extension article: Someone Has Created A Version Of Windows For Game Boy, And Yes, It Includes Minesweeper

Alex Haydock blog post: This blog is hosted on a Nintendo Wii


The weekly conversation hosted by Michael Rowe, Michael Martine, and Andy Piper, Games At Work dot Biz, explores the intersection where our digital play and professional lives collide. This isn't just a review show; it's a deep dive into the technology that powers our hobbies, the business behind the leisure, and the cultural news shaping both worlds. Each episode feels like pulling up a chair with three friends who are as passionate about the craft of game development and the evolution of hardware as they are about the pure joy of finding a great new title. You'll hear specific discussions on everything from the latest graphics card impacting performance to the narrative design of an indie darling, all filtered through the lens of professionals who live in the tech space. The Games At Work dot Biz podcast operates on the belief that the games we play and the tools we use are inextricably linked, offering listeners a consistently thoughtful and engaging analysis that goes far beyond a simple score. Tune in for a regular dose of insightful commentary where the serious business of technology meets the serious fun of games.
Author: Language: en-us Episodes: 50

Games At Work dot Biz
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