e564 — Saving Drowning People With Spiders

e564 — Saving Drowning People With Spiders

Author: Michael Rowe, Michael Martine, Andy Piper August 10, 2026 Duration: 32:03
Orange lifebouy ring floating on water
Photo by Zac Taheriyan on Unsplash

Published 10 August 2026

e564 with Michael, Andy and Michael – a spider filled episode with AdTech and lifesaving robotic implications, VR Mario Kart, quantum lawn mowing, identity management and a whole lot more!

Michael, Andy and Michael begin the episode with Spider-Man showing up in an unexpected place – a BMW infotainment system!  The negative reactions from the articles and cohosts were not surprising.  The team have discussed ads you don’t want showing up where you don’t want them – like on automotive windshields, in AR, and more – see e481 from 2024 in the links below for more on this.

The team shifts to a more enjoyable driving experience, where Andy describes what he did to enable a VR version of Mario Kart.  Next up – a reflection on 30 years of Quake with an anniversary release.  Then, appealing to the team’s sensibilities on mowing lawns and penchant for NP quantum problems, a lawn mowing optimization game from Pudding.  

Switching from software to hardware, the cohosts take a look at a surprising smaller than expected device called the Octopus 16 which measures EEG brain signals to allow the user to control a computer.  See the show notes below for the original box for the Emotiv headset from the July 2015 kickstarter.

Then, the titular post for this show, a new robot based on nature for rescuing people who are drowning.  The inspiration for this robot was a fishing spider who walks on water to capture its prey.  Your show notes thankfully do not include pictures of such spiders, though if you click through to the Arxiv paper, there is a picture, so consider yourself warned.  While not discussed in this episode, Dr. Kate Darling’s book The New Breed: What Our History with Animals Reveals about Our Future with Robots explores social and ethical themes on robotics that fit nicely into this theme.  Michael M had a chance to hear her speak at Duke earlier this year and an article about that talk is included in the notes below.

Rounding out the show, the team wraps up with an identity service from Meta called Facebook Verified.  This free service is intended to help identify when a person is a human and distinguish from AI agents.  The cohosts shared thoughts about this topic and the service before the recording time was exhausted.

Aside from spiders, what other robotic form factors based on the animal and insect kingdom would you want to see?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@mastodon.social (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Links

Friendly, Neighborhood (Automotive) AdTech

Consumer Rights Wiki post: BMW Spider-Man in-car advertising

Techspot article: BMW is putting Spider-Man ads on your dashboard, after promising it never would

Games at Work e481 — Services You Don’t Need (for ads you don’t want and hyper-reality)

Driving, Quaking & Mowing Simulations

Retrododo article: Mario Kart VR Puts You In the Driving Seat Through Classic N64 Courses

Bethesda article: Quake – 30th Anniversary Update

Kottke post: Are You Good at Mowing Lawns?

Pudding post: Why some people mow a lawn better than others

Arxiv paper: Solving The Travelling Salesman Problem Using A Single Qubit

CNX-Software post: Play games with your brain signals using Octopus 16 wireless EEG device

Games at Work post from July 2015 – Getting All Emotiv(tional) (for the Emotiv headset)

Spiders & More Multi-Legged Things

hackster.io article: A Spider-Inspired Robot Built to Save Drowning Victims

Arxiv paper: Design and Control of the “QuadBoat”: A Quadruped Surface Vehicle for Drowning Rescue (warning – spider photo in this paper!)

No link to fishing spiders.  You’re welcome.

Duke Sanford School of Public Policy article: Wilson Lecture: Kate Darling brings joy, humor, and urgency to a conversation about humans and robots

Identity Management (or not)

The New World article: 2026 – the year fakes finally broke social media

Meta post: Introducing Facebook Verified


The weekly conversation hosted by Michael Rowe, Michael Martine, and Andy Piper, Games At Work dot Biz, explores the intersection where our digital play and professional lives collide. This isn't just a review show; it's a deep dive into the technology that powers our hobbies, the business behind the leisure, and the cultural news shaping both worlds. Each episode feels like pulling up a chair with three friends who are as passionate about the craft of game development and the evolution of hardware as they are about the pure joy of finding a great new title. You'll hear specific discussions on everything from the latest graphics card impacting performance to the narrative design of an indie darling, all filtered through the lens of professionals who live in the tech space. The Games At Work dot Biz podcast operates on the belief that the games we play and the tools we use are inextricably linked, offering listeners a consistently thoughtful and engaging analysis that goes far beyond a simple score. Tune in for a regular dose of insightful commentary where the serious business of technology meets the serious fun of games.
Author: Language: en-us Episodes: 50

Games At Work dot Biz
Podcast Episodes
e556— AI With Extra Guac [not-audio_url] [/not-audio_url]

Duration: 36:53
Photo by Mikey Frost on Unsplash Published 8 June 2026 e556 with Michael, Andy and Michael - Michael R’s annual edu-cation, chatbot trickery, data center data visualization, LeRobot Humanoid open source robotics, LEGO an…
e555 — One Two, One Two [not-audio_url] [/not-audio_url]

Duration: 36:27
Photo by Michael Martine: The Bean in Millennium Park, Chicago, IL, June 2019 Published 25 May 2026 e555 with Andy, Michael and Michael - Ploopy’s The Bean and Lenovo’s TrackPoint, The Guild, The Movie, AI in commencemen…
e554 — SPI vs I [not-audio_url] [/not-audio_url]

Duration: 30:44
e554 - SPI vs I: Stories and discussion on #LLM #PhoneNumber lookups, #proctors returning to #Princeton, lavish #LEGO, #LOTR and a whole lot more!
e553 — Monks, Bots & Ghosts [not-audio_url] [/not-audio_url]

Duration: 30:36
Stories and discussion on a robot monk, the Dead Internet Theory, agentic autonomy, Happy Net Box, the Artemis II minifig.me crew and a whole lot more!
e552 — Norwegian Blue Vision [not-audio_url] [/not-audio_url]

Duration: 26:52
e552 with Andy, Michael and Michael - stories and discussion on #AI, #LifeOnMars, life of the #VisionPro, #retro #C64s and a whole lot more!
e551 — ATProto Socials [not-audio_url] [/not-audio_url]

Duration: 23:38
e551 with Michael, Michael and Andy - a tour of the #Atmosphere with #ATProto, #Sifa, @eurosky.social, #Leaflet, a #LEGO #cacophonous #karaoke of “Mad About Me” and a whole lot more!
e550 — Moontella [not-audio_url] [/not-audio_url]

Duration: 23:42
e550 with Michael, Andy and Michael - celebrating #MoonJoy with the #ArtemisII #crew, #Nutella in space, #AI, an #isomorphic reboot of #Wolf3D and a whole lot more!
e549 — Dark Side of the Moon [not-audio_url] [/not-audio_url]

Duration: 31:00
e549 with Andy, Michael and Michael - boldly go into a deep set of #space discussions featuring #ArtemisII, ways to keep track of the historic flight, #COTS #software & #hardware aboard the #spacecraft, #BernieSanders co…
e548 — The Uncomfortable Valley [not-audio_url] [/not-audio_url]

Duration: 31:34
e548 with Michael and Michael - Stories and discussion on #UncomfortableValley & #UncannyValley, Nintendo’s #TalkingFlower, #8bit #PixelAgents for #AIorchestration and a whole lot more.
e547 — Bricktastic [not-audio_url] [/not-audio_url]

Duration: 28:00
e547 with Michael and Michael - stories and discussion on #Bot2Bot communications, 50 years of #Apple, #LEGO #SmartPlay #SmartBricks and a whole lot more.