e564 — Saving Drowning People With Spiders

e564 — Saving Drowning People With Spiders

Author: Michael Rowe, Michael Martine, Andy Piper August 10, 2026 Duration: 32:03
Orange lifebouy ring floating on water
Photo by Zac Taheriyan on Unsplash

Published 10 August 2026

e564 with Michael, Andy and Michael – a spider filled episode with AdTech and lifesaving robotic implications, VR Mario Kart, quantum lawn mowing, identity management and a whole lot more!

Michael, Andy and Michael begin the episode with Spider-Man showing up in an unexpected place – a BMW infotainment system!  The negative reactions from the articles and cohosts were not surprising.  The team have discussed ads you don’t want showing up where you don’t want them – like on automotive windshields, in AR, and more – see e481 from 2024 in the links below for more on this.

The team shifts to a more enjoyable driving experience, where Andy describes what he did to enable a VR version of Mario Kart.  Next up – a reflection on 30 years of Quake with an anniversary release.  Then, appealing to the team’s sensibilities on mowing lawns and penchant for NP quantum problems, a lawn mowing optimization game from Pudding.  

Switching from software to hardware, the cohosts take a look at a surprising smaller than expected device called the Octopus 16 which measures EEG brain signals to allow the user to control a computer.  See the show notes below for the original box for the Emotiv headset from the July 2015 kickstarter.

Then, the titular post for this show, a new robot based on nature for rescuing people who are drowning.  The inspiration for this robot was a fishing spider who walks on water to capture its prey.  Your show notes thankfully do not include pictures of such spiders, though if you click through to the Arxiv paper, there is a picture, so consider yourself warned.  While not discussed in this episode, Dr. Kate Darling’s book The New Breed: What Our History with Animals Reveals about Our Future with Robots explores social and ethical themes on robotics that fit nicely into this theme.  Michael M had a chance to hear her speak at Duke earlier this year and an article about that talk is included in the notes below.

Rounding out the show, the team wraps up with an identity service from Meta called Facebook Verified.  This free service is intended to help identify when a person is a human and distinguish from AI agents.  The cohosts shared thoughts about this topic and the service before the recording time was exhausted.

Aside from spiders, what other robotic form factors based on the animal and insect kingdom would you want to see?  Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@mastodon.social (our home for now) and let us know! 

These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it.

Selected Links

Friendly, Neighborhood (Automotive) AdTech

Consumer Rights Wiki post: BMW Spider-Man in-car advertising

Techspot article: BMW is putting Spider-Man ads on your dashboard, after promising it never would

Games at Work e481 — Services You Don’t Need (for ads you don’t want and hyper-reality)

Driving, Quaking & Mowing Simulations

Retrododo article: Mario Kart VR Puts You In the Driving Seat Through Classic N64 Courses

Bethesda article: Quake – 30th Anniversary Update

Kottke post: Are You Good at Mowing Lawns?

Pudding post: Why some people mow a lawn better than others

Arxiv paper: Solving The Travelling Salesman Problem Using A Single Qubit

CNX-Software post: Play games with your brain signals using Octopus 16 wireless EEG device

Games at Work post from July 2015 – Getting All Emotiv(tional) (for the Emotiv headset)

Spiders & More Multi-Legged Things

hackster.io article: A Spider-Inspired Robot Built to Save Drowning Victims

Arxiv paper: Design and Control of the “QuadBoat”: A Quadruped Surface Vehicle for Drowning Rescue (warning – spider photo in this paper!)

No link to fishing spiders.  You’re welcome.

Duke Sanford School of Public Policy article: Wilson Lecture: Kate Darling brings joy, humor, and urgency to a conversation about humans and robots

Identity Management (or not)

The New World article: 2026 – the year fakes finally broke social media

Meta post: Introducing Facebook Verified


The weekly conversation hosted by Michael Rowe, Michael Martine, and Andy Piper, Games At Work dot Biz, explores the intersection where our digital play and professional lives collide. This isn't just a review show; it's a deep dive into the technology that powers our hobbies, the business behind the leisure, and the cultural news shaping both worlds. Each episode feels like pulling up a chair with three friends who are as passionate about the craft of game development and the evolution of hardware as they are about the pure joy of finding a great new title. You'll hear specific discussions on everything from the latest graphics card impacting performance to the narrative design of an indie darling, all filtered through the lens of professionals who live in the tech space. The Games At Work dot Biz podcast operates on the belief that the games we play and the tools we use are inextricably linked, offering listeners a consistently thoughtful and engaging analysis that goes far beyond a simple score. Tune in for a regular dose of insightful commentary where the serious business of technology meets the serious fun of games.
Author: Language: en-us Episodes: 50

Games At Work dot Biz
Podcast Episodes
e536 — Can we skip all AI this time? [not-audio_url] [/not-audio_url]

Duration: 36:53
A look at what the team was playing in 2025, some retro gaming hardware, restoring old paintings, and Public Domain Day 2026.
e535 — The Poetry of DOOM [not-audio_url] [/not-audio_url]

Duration: 36:13
e535 with Michael M and Andy - #AdversarialPoetry to jailbreak #LLMs, #iFixit’s #FixBot, power of #DigitalTwins, putting the breaks on #Rewind, #RatsPlayDoom, #Nintendo #VirtualBoy and a whole lot more.
e534 — Hiding in Plain Sight [not-audio_url] [/not-audio_url]

Duration: 29:22
e534 with Michael, Andy and Michael - #AI and #ML training data, #camouflage, #OpenSource #Zork, #Deadpool #VR, #NPH #movies and a whole lot more.
e533 — Rings of Power [not-audio_url] [/not-audio_url]

Duration: 32:16
e533 with Andy, Michael and Michael - rings to chart the heavens and control your home, repurposing smart TVs, retro La Machine and Vectrex hardware made newly available, new Valve Steam hardware and a whole lot more.
e532 — Spooky Scary Tech Skeletons [not-audio_url] [/not-audio_url]

Duration: 34:00
e532 with Michael and Michael - Halloween Spooktacular edition with #AI #whale #communications & implications, #robotic #vacuums that phone home, #AdSupported #TV and a whole lot more.
e531 – Games and Such [not-audio_url] [/not-audio_url]

Duration: 32:02
Michael R and Ian "Epredator" Hughes get together for a chat about #gaming, #VR, and #technology.
e530 — Vibe It! - Ready Player Chum [not-audio_url] [/not-audio_url]

Duration: 31:47
e530 with Michael and Michael - An AI extravaganza with #VibeCoding, #AI #GamingChums, rating #LLMs via #Infocom games, #robots for #construction, #SelfAssembling #SpaceHabitats and a whole lot more.
e529 — Shake, Shake, Shake Your iPhone [not-audio_url] [/not-audio_url]

Duration: 29:12
Stories and discussion on #AR #glasses & #snarky #AI #wearables, #CarrotWeather, #RabbitOS2, #ShakeToSummarize, #Doomscroll and a whole lot more. www.gamesatwork.biz .
e528 — Monstrous Mice & Nano Bananas [not-audio_url] [/not-audio_url]

Duration: 30:59
e528 with Michael, Andy and Michael - stories and discussion on #AI #ImageEditing with #NanoBanana, #GAN enabled #LLM evolution with #R-Zero, #MentraOS #OpenSource #SmartGlasses, #AutomotiveSoftware, #MakingMonsters, #Of…
e527 — AI Taco Trolls [not-audio_url] [/not-audio_url]

Duration: 28:06
e527 with Andy, Michael and Michael - stories about #AI #restaurant experiences, #historical #LLMs, #zoetropes and a whole lot more.