Point to Point

Point to Point

Author: 70% Complete Language: English Episodes: 100
Phil from 70% Complete turns his windshield time into something more productive with Point to Point. This isn't a polished, heavily produced show; it's the raw, unfiltered companion of a daily commute, recorded in the car amidst the reality of traffic. The core of the conversation orbits around games-playing them, critiquing them, and understanding the industry that creates them. But it's also a candid chronicle of the grind, focusing on the practical and often frustrating journey of building a voice in games media itself. You'll hear the immediate reactions to news, deep dives into a game's mechanics or narrative, and the kind of tangential thoughts that only emerge when you're stuck behind the wheel. The atmosphere is conversational and direct, as if you're riding shotgun for a chat that's equal parts analysis, aspiration, and anecdote. This podcast captures those in-between moments, transforming idle time into a series of off-the-cuff reflections on creativity, criticism, and the culture of interactive entertainment. It’s a personal audio log from the driver's seat, offering a unique, grounded perspective you won't find in a studio.
Episodes
I wanted to know about Project Helix and all I got was a tshirt [not-audio_url] [/not-audio_url]

Duration: 17:55
PointsWhy is Project Helix getting all this attention?what does Xbox gain from starting a creator program for an unannounced console?LinksRead the articles | Watch the videos | Join the DiscordFollow Phil on Bluesky: @ph…
Smart design in MIO: Memories in Orbit [not-audio_url] [/not-audio_url]

Duration: 15:42
PointsFinding hope in a souls-like has never been easierLinksRead the articles | Watch the videos | Join the DiscordFollow Phil on Bluesky: @phil.70percentcomplete.comFollow Logan: OFFLINE
What is TR49? [not-audio_url] [/not-audio_url]

Duration: 12:14
PointsDatabase diggin’ is fun!Does anyone remember card catalogs?LinksRead the articles | Watch the videos | Join the DiscordFollow Phil on Bluesky: @phil.70percentcomplete.comFollow Logan: OFFLINE
Call me Smaug [not-audio_url] [/not-audio_url]

Duration: 14:57
PointsWhy do we hoard games?Try new things!LinksRead the articles | Watch the videos | Join the DiscordFollow Phil on Bluesky: @phil.70percentcomplete.comFollow Logan: OFFLINE
Kavinsky Mood [not-audio_url] [/not-audio_url]

Duration: 14:32
PointsSafe spaces for creative work are greatSoft-launching FreelancersLinksRead the articles | Watch the videos | Join the DiscordFollow Phil on Bluesky: @phil.70percentcomplete.comFollow Logan: OFFLINE
Photo modes and inspiration [not-audio_url] [/not-audio_url]

Duration: 12:48
PointsPhoto modes (even fake ones) are cool!Inspiration is important to the creative process!LinksRead the articles | Watch the videos | Join the DiscordFollow Phil on Bluesky: @phil.70percentcomplete.comFollow Logan: OF…
Weapon XP vs Fun [not-audio_url] [/not-audio_url]

Duration: 12:12
PointsIs Helldivers’ weapon progression ruining the fun?LinksRead the articles | Watch the videos | Join the DiscordFollow Phil on Bluesky: @phil.70percentcomplete.comFollow Logan: OFFLINE
Impossible without public funding [not-audio_url] [/not-audio_url]

Duration: 19:10
PointsVideo games in the US deserve public fundingLinksRead the articles | Watch the videos | Join the DiscordFollow Phil on Bluesky: @phil.70percentcomplete.comFollow Logan: OFFLINE
The Audience and Performance [not-audio_url] [/not-audio_url]

Duration: 12:20
PointsSome thoughts on PAX, music, and live performanceLinksRead the articles | Watch the videos | Join the DiscordFollow Phil on Bluesky: @phil.70percentcomplete.comFollow Logan: OFFLINE
PAX Vibesssss [not-audio_url] [/not-audio_url]

Duration: 10:23
PointsIn an industry filled with bummers and “economic uncertainty,” it’s nice to be around this much enthusiasmLinksRead the articles | Watch the videos | Join the DiscordFollow Phil on Bluesky: @phil.70percentcomplete.…