#315: Games that Make You Uncomfortable

#315: Games that Make You Uncomfortable

Author: Pickaxe June 11, 2024 Duration: 57:55
All I need to know about animal reproduction I learned from Uwe Rosenberg. I suspect many people have The Talk, which in my case was my father teaching me how to play Agricola. Navigating my twenties in utter ignorance wasn't easy, but now that Uwe has told me about the birds and the bees (and the sheep and the pigs and the cows) via Agricola I'm practically a biologist. 01:25 AYURIS: Dead Reckoning (John D. Clair, Alderac Entertainment Group, 2022) Games Played Last Week: 05:10 -Tigris & Euphrates (Reiner Knizia, Hans im Gluck, 1997) 09:12 -Antike II (Mac Gerdts, PD-Verlag, 2015) 11:32 -That's Not a Hat (Kasper Lapp, Ravensburger, 2023) 16:26 -Galactic Renaissance (Christian Martinez, Matagot, 2024) 21:56 -The Vale of Eternity (Eric Hong, Mandoo Games, 2023) 23:58 -Meeple Circus (Cedric Millet, Matagot, 2017) 27:31 -Mythwind (Nathan Lige and Brendan McCaskell, Open Owl Studios, 2023) 30:48 -Titans Tactics (G. Kelly Toyama, Imbalanced Games, 2013) News (and why it doesn't matter): 33:59 Please support us on Patreon, if inclined! www.patreon.com/svwag 35:06 Dávid Turczi and Nigel Buckle's pseudo-sequel to Imperium, Star Trek: Captain's Chair   36:47 Dungeon Fighter will get a Star Trek reimplementation 37:05 Mark's new podcast with Caitlin Bailey, All My Best Friends Are Digital: video games and the stories they tell 37:37 Defenders of the Realm gets a reprint and a facelift 38:10 Topic: Games that Make You Uncomfortable Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy Learn more about your ad choices. Visit podcastchoices.com/adchoices

Hosted by Mike Walker and Mark Bigney, So Very Wrong About Games digs into the world of hobby gaming with a blend of sharp critique and genuine enthusiasm. Each episode feels like pulling up a chair at a table where two knowledgeable friends are deep in conversation, dissecting everything from the latest releases to timeless classics. They believe that a bad game deserves a thorough examination just as much as a great one, applying that same level of detailed analysis to reviews, industry news, and broader gaming topics. This isn't about following trends or generating hype; it's about thoughtful discussion that respects both the listener's time and the context in which games are made and played. The dynamic between Walker and Bigney captures a fundamental truth about the hobby-that taking games seriously and having fun with them are not mutually exclusive. You'll find their approach both refreshing and deeply engaging, whether they're championing an overlooked gem or meticulously explaining why a popular title didn't work for them. Tune in to this Pickaxe-produced podcast for honest, substantive talk that treats the medium with the depth it often deserves, but rarely receives in casual conversation.
Author: Language: English Episodes: 100

So Very Wrong About Games
Podcast Episodes
#357: Post-Easter Update [not-audio_url] [/not-audio_url]

Duration: 1:11:41
While we pride ourselves in playing more games in a week than many play in a month, when we take a week away from the SVWAG studio we often face a truly herculean backlog of games to discuss. This two-week period is no e…
#356: Endgame Scoring [not-audio_url] [/not-audio_url]

Duration: 1:13:57
Tiebreakers are arguably a kind of endgame scoring. I respect the fact that they are invariably necessary (I mean, if for no other reason than if they're omitted some smartass like me will complain). That said, clearly i…
#355: Rise & Fall [not-audio_url] [/not-audio_url]

Duration: 1:16:22
When is a thing like another thing? Is Albedo like Core Worlds? Is Cat Blues like Rummy? Is Through the Desert like Go? Is a nudge as good as a wink to blind bat? Are all Roll & Writes inferior to Roll a 6, Win a Cookie?…
#354: 20th Century Games [not-audio_url] [/not-audio_url]

Duration: 1:19:42
People have favourably described our physical appearances as "borderline tolerable" and "just short of hideous", and that was just our mothers. In light of this, we put ourselves forward as candidates for all manner of g…
#353: Rebirth [not-audio_url] [/not-audio_url]

Duration: 59:40
In logic, conditionals are always true if the antecedent is false. You can't falsify the conditional if the conditions aren't met. For example, if Mark can bench 500 pounds, then vinegar tastes like cotton candy. Rest as…
#352: Ascending Empires: Zenith Edition [not-audio_url] [/not-audio_url]

Duration: 1:17:27
I was donating blood while wearing my Transformers Converse shoes, and two different phlebotomists commented positively about them. "We have won the cultural argument," I said, deliberately burying the lede that demograp…
#351: Flexing New Muscles [not-audio_url] [/not-audio_url]

Duration: 1:13:49
As is readily apparent from the show's subject matter and our general presentation, we here at SVWAG are stone-cold jocks who excel at the sports and are thoroughly ripped. We trust the launcher and never ever skip leg d…
#350: Beyond the Horizon [not-audio_url] [/not-audio_url]

Duration: 1:03:21
Despite the welcome relative absence of anthropomorphic animals this week--aside from some sundry ducks in Lorcana--we see a lot of animals and various critters this week. We eschew sacrifices to a dodgy snake in Imperiu…
#349: A Plowful of Games [not-audio_url] [/not-audio_url]

Duration: 1:06:58
While we hate to confirm your most reductive of preconceived notions, snow removal in Canadian cities is no joke. The fleet of vehicles required to allow for daily life in even a small Canadian city after major snowfall…
#348: SETI [not-audio_url] [/not-audio_url]

Duration: 1:05:45
Colour nouns are essentially arbitrary; how one decides to chop up the visible spectrum of light is a matter of contingent taxonomy. Some languages have one noun for both blue and green, for example. English has a word f…