#319: When to Go Digital

#319: When to Go Digital

Author: Pickaxe July 9, 2024 Duration: 1:10:21
Our first guest host while Michael Walker is recovering is James de Moss, aka Jimbo! Many a human being has become lost in the deep recesses of Jimbo's sonorous voice, and thus one must take care lest you become consumed by his powerful charisma. Jimbo brings his extensive experience of digital board games, and board game adaptations, to SVWAG. 02:29 AYURIS: Planet Unknown Games Played Last Week: 06:13 -Skytear Horde: Monoliths (Giacomo Neri and Riccardo Neri, Skytear Games, 2024) 09:32 -Mythwind (Nathan Lige and Brendan McCaskell, Open Owl Studios, 2023) 12:10 -Slay the Spire: The Board Game (Gary Dworetsky, Anthony Giovannetti, and Casey Yano, Contention Games, 2024) 15:07 -Sentinels of the Multiverse (Christopher Badell, Paul Bender, & Adam Rebottaro, Greater Than Games, 2011) 22:50 -Marshmallow Test (Reiner Knizia, Gamewright, 2020) 26:20 -Primal: The Awakening (Tommaso Mondadori and Alberto Parisi, Reggie Games, 2024) 37:33 -Oak (Wim Goossens, Game Brewer, 2022) 39:50 -Gaia Project (Jens Drögemüller & Helge Ostertag, Feuerland Spiele, 2017) News (and why it doesn't matter): 42:50 A sincere thank you for the outpouring of support 43:23 Shapeways has filed for bankruptcy and ceased operations, independent operators left in the lurch 44:40 X-Wing community's efforts in the wake of cessation of official support 47:54 Martin Wallace news: Cthulhu: Dark Providence with Travis Chance, and Casus Belli 49:42 Topic: When to Go Digital Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy Learn more about your ad choices. Visit podcastchoices.com/adchoices

Hosted by Mike Walker and Mark Bigney, So Very Wrong About Games digs into the world of hobby gaming with a blend of sharp critique and genuine enthusiasm. Each episode feels like pulling up a chair at a table where two knowledgeable friends are deep in conversation, dissecting everything from the latest releases to timeless classics. They believe that a bad game deserves a thorough examination just as much as a great one, applying that same level of detailed analysis to reviews, industry news, and broader gaming topics. This isn't about following trends or generating hype; it's about thoughtful discussion that respects both the listener's time and the context in which games are made and played. The dynamic between Walker and Bigney captures a fundamental truth about the hobby-that taking games seriously and having fun with them are not mutually exclusive. You'll find their approach both refreshing and deeply engaging, whether they're championing an overlooked gem or meticulously explaining why a popular title didn't work for them. Tune in to this Pickaxe-produced podcast for honest, substantive talk that treats the medium with the depth it often deserves, but rarely receives in casual conversation.
Author: Language: English Episodes: 100

So Very Wrong About Games
Podcast Episodes
Star Wars: Battle of Hoth [not-audio_url] [/not-audio_url]

Duration: 1:11:44
We tempt fate and refer to a number of third rails in the hobby community. For one, we acknowledge a loss in Regicide Legacy, which reliably summons the chattering mobs. Further, we mention both Star Trek and Star Wars,…
Nostalgia [not-audio_url] [/not-audio_url]

Duration: 1:17:17
"Well, that was your mother And that was your father Before you was born dude When life was great You are the burden of my generation I sure do love you But let’s get that straight" -Paul Simon, "That Was Your Mother" 01…
Light Speed: Arena [not-audio_url] [/not-audio_url]

Duration: 1:05:29
On this day of Labour, we offer our solidarity to you. We also offer our labour, because we don't take many days off. No union for us in the opinion mines! I'd complain to my manager, but since that's me, I guess I'd be…
Trick-Taking Games Redux [not-audio_url] [/not-audio_url]

Duration: 1:08:56
I've always chafed at the conventional wisdom that young goats are good at trick-taking games. Or, at least, ones where you are not incentivized to go null. Do they hold their cards in their cloven hooves? Do their dead…
The Lord of the Rings: The Fate of the Fellowship [not-audio_url] [/not-audio_url]

Duration: 1:07:25
Losing a component is rough. Knowing that one of your games is incomplete is like having a permanent absence in your soul. It's one thing to eschew that one added expansion--that's a triumph of restraint. But that missin…
Starting Over Your Collection [not-audio_url] [/not-audio_url]

Duration: 1:18:57
Inigo: I am waiting for you, Vizzini. You told me to go back to the beginning. So I have. This is where I am, and this is where I’ll stay. I will not be moved. Brute: But the Prince gave orders — Inigo: — So did Vizzini…
Vantage [not-audio_url] [/not-audio_url]

Duration: 1:11:40
"We don’t ask that you stop loving your fantasy world. We ask you stop paying money for the privilege to dream of it. If you want to read the [Harry Potter] books or watch the movies, consider buying second-hand or renti…
SVWAG Con Report [not-audio_url] [/not-audio_url]

Duration: 1:08:04
A chief misgiving Mark has about the con is that he is a terrible playtester. He was able to play two unpublished games, and while the designers were gracious he is seldom able to offer anything of much substance. "This…
#369: Take That [not-audio_url] [/not-audio_url]

Duration: 1:19:08
The purest juxtaposition that reveals the absurdity of "take that" effects can be found in many of your heavier games and some consims with cards. You gather the resources, marshal your forces, laboriously haul those tro…
#368: Shackleton Base [not-audio_url] [/not-audio_url]

Duration: 1:20:35
"Dear friend, if you wanna feel better Don't let the devil make you toss this letter If you've been crossed up by hoodoo voodoo A wizard or the lizard You got family trouble, man trouble, woman trouble No light through t…