#319: When to Go Digital

#319: When to Go Digital

Author: Pickaxe July 9, 2024 Duration: 1:10:21
Our first guest host while Michael Walker is recovering is James de Moss, aka Jimbo! Many a human being has become lost in the deep recesses of Jimbo's sonorous voice, and thus one must take care lest you become consumed by his powerful charisma. Jimbo brings his extensive experience of digital board games, and board game adaptations, to SVWAG. 02:29 AYURIS: Planet Unknown Games Played Last Week: 06:13 -Skytear Horde: Monoliths (Giacomo Neri and Riccardo Neri, Skytear Games, 2024) 09:32 -Mythwind (Nathan Lige and Brendan McCaskell, Open Owl Studios, 2023) 12:10 -Slay the Spire: The Board Game (Gary Dworetsky, Anthony Giovannetti, and Casey Yano, Contention Games, 2024) 15:07 -Sentinels of the Multiverse (Christopher Badell, Paul Bender, & Adam Rebottaro, Greater Than Games, 2011) 22:50 -Marshmallow Test (Reiner Knizia, Gamewright, 2020) 26:20 -Primal: The Awakening (Tommaso Mondadori and Alberto Parisi, Reggie Games, 2024) 37:33 -Oak (Wim Goossens, Game Brewer, 2022) 39:50 -Gaia Project (Jens Drögemüller & Helge Ostertag, Feuerland Spiele, 2017) News (and why it doesn't matter): 42:50 A sincere thank you for the outpouring of support 43:23 Shapeways has filed for bankruptcy and ceased operations, independent operators left in the lurch 44:40 X-Wing community's efforts in the wake of cessation of official support 47:54 Martin Wallace news: Cthulhu: Dark Providence with Travis Chance, and Casus Belli 49:42 Topic: When to Go Digital Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy Learn more about your ad choices. Visit podcastchoices.com/adchoices

Hosted by Mike Walker and Mark Bigney, So Very Wrong About Games digs into the world of hobby gaming with a blend of sharp critique and genuine enthusiasm. Each episode feels like pulling up a chair at a table where two knowledgeable friends are deep in conversation, dissecting everything from the latest releases to timeless classics. They believe that a bad game deserves a thorough examination just as much as a great one, applying that same level of detailed analysis to reviews, industry news, and broader gaming topics. This isn't about following trends or generating hype; it's about thoughtful discussion that respects both the listener's time and the context in which games are made and played. The dynamic between Walker and Bigney captures a fundamental truth about the hobby-that taking games seriously and having fun with them are not mutually exclusive. You'll find their approach both refreshing and deeply engaging, whether they're championing an overlooked gem or meticulously explaining why a popular title didn't work for them. Tune in to this Pickaxe-produced podcast for honest, substantive talk that treats the medium with the depth it often deserves, but rarely receives in casual conversation.
Author: Language: English Episodes: 100

So Very Wrong About Games
Podcast Episodes
#353: Rebirth [not-audio_url] [/not-audio_url]

Duration: 59:40
In logic, conditionals are always true if the antecedent is false. You can't falsify the conditional if the conditions aren't met. For example, if Mark can bench 500 pounds, then vinegar tastes like cotton candy. Rest as…
#352: Ascending Empires: Zenith Edition [not-audio_url] [/not-audio_url]

Duration: 1:17:27
I was donating blood while wearing my Transformers Converse shoes, and two different phlebotomists commented positively about them. "We have won the cultural argument," I said, deliberately burying the lede that demograp…
#351: Flexing New Muscles [not-audio_url] [/not-audio_url]

Duration: 1:13:49
As is readily apparent from the show's subject matter and our general presentation, we here at SVWAG are stone-cold jocks who excel at the sports and are thoroughly ripped. We trust the launcher and never ever skip leg d…
#350: Beyond the Horizon [not-audio_url] [/not-audio_url]

Duration: 1:03:21
Despite the welcome relative absence of anthropomorphic animals this week--aside from some sundry ducks in Lorcana--we see a lot of animals and various critters this week. We eschew sacrifices to a dodgy snake in Imperiu…
#349: A Plowful of Games [not-audio_url] [/not-audio_url]

Duration: 1:06:58
While we hate to confirm your most reductive of preconceived notions, snow removal in Canadian cities is no joke. The fleet of vehicles required to allow for daily life in even a small Canadian city after major snowfall…
#348: SETI [not-audio_url] [/not-audio_url]

Duration: 1:05:45
Colour nouns are essentially arbitrary; how one decides to chop up the visible spectrum of light is a matter of contingent taxonomy. Some languages have one noun for both blue and green, for example. English has a word f…
#347: How Expansions Can Fail [not-audio_url] [/not-audio_url]

Duration: 1:09:26
Our upcoming convention, July 25th-27th 2025, is in its planning stages! We have a venue but nothing much else yet. Not even a name! Suggestions welcome. Mark quite likes So Very Wrong About Games Fun Times Good Vibes On…
#346: 2024 Year in Review [not-audio_url] [/not-audio_url]

Duration: 1:37:44
If you can choose to be the regular version or the spicy version, you obviously choose the spicy version. I mean, sure, the capsaicin may sting, but one assumes that the canonical version is caliente. Put another way, wo…
#345: Thunder Road: Vendetta [not-audio_url] [/not-audio_url]

Duration: 1:09:15
"Robert! This here is velvet--not velveteen. A gentleman must learn the difference." -Gilbert Fontaine de la Tour D'Haute Rive Games Played Last Week: 01:53 -Fishing (Friedemann Friese, 2F-Spiele, 2024) 08:04 -Revive (He…
#344: Only at Certain Player Counts [not-audio_url] [/not-audio_url]

Duration: 1:07:31
The editorial department of So Very Wrong About Games has several sub-divisions, and admittedly the orgchart gets a bit baroque at this point. The rules errors office is technically a sub-branch of the fact checking desk…