#348: SETI

#348: SETI

Author: Pickaxe February 11, 2025 Duration: 1:05:45
Colour nouns are essentially arbitrary; how one decides to chop up the visible spectrum of light is a matter of contingent taxonomy. Some languages have one noun for both blue and green, for example. English has a word for light red (pink) where other languages don't. Russian similarly has a word for light blue. And then there's magenta, which we can all agree is a scene and a half.  Games Played Last Week: 02:35 -Fruit Fight (Reiner Knizia, CMYK, 2025)  06:55 -Fives (Taiki Shinzawa, CMYK, 2025)  09:49 -Figment (Wolfgang Warsch, CMYK, 2025) 12:49 -Duos (Johannes Schmidauer-König, CMYK, 2025)  16:17 -Sidereal Confluence (TauCeti Deichmann, Wizkids, 2017) 19:24 -Fishing (Friedemann Friese, 2F-Spiele, 2024) 24:36 -The Elder Scrolls: Betrayal of the Second Era (Josh J. Carlson, Michael Gernes, Logan Giannini, Ryan Howard, Salem Scott, and Josh Wielgus, Chip Theory Games, 2025) 32:24 -Storm Raiders (Shem Phillips, Arkus Games, 2025) News (and why it doesn't matter): 38:55 Mythic Games in trouble (again), crowdfunding commitments unfulfilled 40:37 Monolith's Reichbusters: Reloaded 41:10 Cardboard Ghosts by Amabel Holland and CRC Press 41:46 Lord of the Rings Pandemic! Fate of the Fellowship 42:06 Crawling Chaos by Mike Hutchinson on Kickstarter 44:15 Endless Winter expansion crowdfunding soon 44:28 Rebel Princess: Happily Ever After 44:44 Feature Game: SETI: Search for Extraterrestrial Intelligence (Tomáš Holek, Czech Games Edition, 2024) Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy Learn more about your ad choices. Visit podcastchoices.com/adchoices

Hosted by Mike Walker and Mark Bigney, So Very Wrong About Games digs into the world of hobby gaming with a blend of sharp critique and genuine enthusiasm. Each episode feels like pulling up a chair at a table where two knowledgeable friends are deep in conversation, dissecting everything from the latest releases to timeless classics. They believe that a bad game deserves a thorough examination just as much as a great one, applying that same level of detailed analysis to reviews, industry news, and broader gaming topics. This isn't about following trends or generating hype; it's about thoughtful discussion that respects both the listener's time and the context in which games are made and played. The dynamic between Walker and Bigney captures a fundamental truth about the hobby-that taking games seriously and having fun with them are not mutually exclusive. You'll find their approach both refreshing and deeply engaging, whether they're championing an overlooked gem or meticulously explaining why a popular title didn't work for them. Tune in to this Pickaxe-produced podcast for honest, substantive talk that treats the medium with the depth it often deserves, but rarely receives in casual conversation.
Author: Language: English Episodes: 100

So Very Wrong About Games
Podcast Episodes
#357: Post-Easter Update [not-audio_url] [/not-audio_url]

Duration: 1:11:41
While we pride ourselves in playing more games in a week than many play in a month, when we take a week away from the SVWAG studio we often face a truly herculean backlog of games to discuss. This two-week period is no e…
#356: Endgame Scoring [not-audio_url] [/not-audio_url]

Duration: 1:13:57
Tiebreakers are arguably a kind of endgame scoring. I respect the fact that they are invariably necessary (I mean, if for no other reason than if they're omitted some smartass like me will complain). That said, clearly i…
#355: Rise & Fall [not-audio_url] [/not-audio_url]

Duration: 1:16:22
When is a thing like another thing? Is Albedo like Core Worlds? Is Cat Blues like Rummy? Is Through the Desert like Go? Is a nudge as good as a wink to blind bat? Are all Roll & Writes inferior to Roll a 6, Win a Cookie?…
#354: 20th Century Games [not-audio_url] [/not-audio_url]

Duration: 1:19:42
People have favourably described our physical appearances as "borderline tolerable" and "just short of hideous", and that was just our mothers. In light of this, we put ourselves forward as candidates for all manner of g…
#353: Rebirth [not-audio_url] [/not-audio_url]

Duration: 59:40
In logic, conditionals are always true if the antecedent is false. You can't falsify the conditional if the conditions aren't met. For example, if Mark can bench 500 pounds, then vinegar tastes like cotton candy. Rest as…
#352: Ascending Empires: Zenith Edition [not-audio_url] [/not-audio_url]

Duration: 1:17:27
I was donating blood while wearing my Transformers Converse shoes, and two different phlebotomists commented positively about them. "We have won the cultural argument," I said, deliberately burying the lede that demograp…
#351: Flexing New Muscles [not-audio_url] [/not-audio_url]

Duration: 1:13:49
As is readily apparent from the show's subject matter and our general presentation, we here at SVWAG are stone-cold jocks who excel at the sports and are thoroughly ripped. We trust the launcher and never ever skip leg d…
#350: Beyond the Horizon [not-audio_url] [/not-audio_url]

Duration: 1:03:21
Despite the welcome relative absence of anthropomorphic animals this week--aside from some sundry ducks in Lorcana--we see a lot of animals and various critters this week. We eschew sacrifices to a dodgy snake in Imperiu…
#349: A Plowful of Games [not-audio_url] [/not-audio_url]

Duration: 1:06:58
While we hate to confirm your most reductive of preconceived notions, snow removal in Canadian cities is no joke. The fleet of vehicles required to allow for daily life in even a small Canadian city after major snowfall…
#347: How Expansions Can Fail [not-audio_url] [/not-audio_url]

Duration: 1:09:26
Our upcoming convention, July 25th-27th 2025, is in its planning stages! We have a venue but nothing much else yet. Not even a name! Suggestions welcome. Mark quite likes So Very Wrong About Games Fun Times Good Vibes On…