TGT On Topic 254: Can Games Die? (updated audio)

TGT On Topic 254: Can Games Die? (updated audio)

Author: Tabletop Game Talk September 14, 2021 Duration: 57:02
This week we talk about the life cycle of games and whether publisher and community support can kill a game and/or keep it alive.  This is in response to news about KeyForge (one of Chris's favorite games) going on hiatus for an undetermined amount of time.If you want to enter our 2021 giveaway, details are below. And if you're a winner this is the current list of games you get to pick from (more will be added throughout the year):Krosmaster QuestArkhanosCatalystQuest Time of HerosHigh HeavensStop ThiefAdrenalineCrusaders: Thy will be doneClash of RageDire WildFirefly AdventuresArena of the GodsMunchkin GloomThe Legand of the Cherry TreeSquarriors: The Card GameArkham Horror: Final HourSteam RollersQuarriorsSpyfall 2Muchkin GloomHouse of DanagerDungeon AllianceMunchkin QuestThe Stonebound SagaWay of the PandaJim Hanson's LabyrinthBetrayal at House on the HillSpy ClubOne Night Ultimate Werewolf (collection)2021 Giveaway Rules (subject to change at anytime for any reason)



Email anytime during the year will give you 1 entry for the rest of the year.
Active patrons during the drawing will get entries based on their pledge level.
Winner must email within 2 weeks to claim their game(s) and work out shipping, failure to do this will trigger a new drawing for that prize.  (In this case, the person will still be eligible for future drawings.)
You may only win once in 2021 for this giveaway.  (If we do unrelated giveaways, you will still be eligible to win those.)
Winner will pick from the current list of games, new games will be added over the year.



Email feedback and contest entries to feedback [at] tabletopgametalk.com. Go to http://TabletopGameTalk.com/live to learn how to be part of our live audience.



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Every Thursday, Chris, Kitty, and Fletcher pull up chairs around a virtual table for Tabletop Game Talk. This isn't a formal review show, but a conversation between three friends with distinct tastes and backgrounds in the hobby. You'll hear them dive into a single topic each week-whether it's the tension of legacy games, the joy of teaching mechanics to newcomers, or the quiet pleasure of solo play-each offering their own perspective, which often leads to friendly debate. The discussion feels like overhearing a chat at your local game shop, covering everything from sprawling Eurogames and narrative RPGs to quick-playing card games. The goal is to explore the ideas and experiences that make tabletop gaming compelling, not just the latest releases. This podcast thrives on that personal touch, and they genuinely want to hear from you, encouraging listeners to share their own agreements or disagreements long after the episode ends. It's a relaxed, thoughtful space for anyone who finds community and creativity around a game board.
Author: Language: en-us Episodes: 100

Tabletop Game Talk
Podcast Episodes
TGT 330: AI [not-audio_url] [/not-audio_url]

Duration: 1:12:29
In this week's episode of the podcast, Chris takes on the challenge of convincing the group that AI is a positive force in our lives and won't lead to a catastrophic takeover of the world. Join us as we explore this thou…
TGT 329: Disposable Time [not-audio_url] [/not-audio_url]

Duration: 1:07:27
This week Chris and Fletcher discuss this last weekend when all three hosts were in the same place. Then they talk about how we should spend our free time. Is there a "should" way?? Join our discord: https://discord.gg/y…
TGT 328: MMORPGs [not-audio_url] [/not-audio_url]

Duration: 1:03:02
This week Chris has decided that we should step back from the table and move to the couch/computer where we'll play some online role playing games. We cover some history of the games as well as the history of the hosts w…
TGT 327: Old Games We Still Play (fixed) [not-audio_url] [/not-audio_url]

Duration: 1:03:14
This week we follow up on last weeks conversation and talk about the OLD games we still play. Old being more than 20 of course. Because that's old for a board game. Join our discord: https://discord.gg/ypK2dEQXPH Our BGA…
TGT 326: Why We Tire of Games [not-audio_url] [/not-audio_url]

Duration: 58:23
This week we talk about why games we once loved, we no longer play, nor even have interest in playing again. This happens to most all games for most all people. (yes most all) And you don't have to be cult of the new to…
TGT 325: Is Gamifying Life bad? [not-audio_url] [/not-audio_url]

Duration: 1:06:28
This week Chris and Kitty recap their TGT Con 2 and then (eventually) talk about how gamifying real life can backfire. This conversation is based on the Rule Breaker Investing podcast and a conversation with a philosophy…
TGT 324: De-Deluxifying Your Games (and TGT Con 2) [not-audio_url] [/not-audio_url]

Duration: 1:02:17
TGT Con is this weekend! There is still time to sign up: https://tabletop.events/conventions/tgt-con-2 This week Chris rants about games with too much stuff to make them playable. You know the kind, simple games with big…
TGT 323: Is Marvel United Overrated? – fixed [not-audio_url] [/not-audio_url]

Duration: 1:05:42
This week Chris is making us talk about Marvel United. People seem to like it, but is that just because it's Marvel? Maybe it's over hyped? Or is there more there then appears from the outside. And this episode contains…
TGT 322: Random Setups [not-audio_url] [/not-audio_url]

Duration: 1:06:37
This week we're talking about how random setups in games can have unexpected consequences along with adding replay-ability and variability to our games. And how this varies with competitive and co-op games. TGT Con 2: ht…
TGT 321: The Lighter Side of Gaming [not-audio_url] [/not-audio_url]

Duration: 1:02:21
This week Kitty is back, with some heavy news and a lighter topic. Don't worry it's all good stuff. We're talking about filler games! And why they tend to be dismissed within the hobby as something you don't build a game…