Rick Priestley on Narrative Wargaming: Part Two

Rick Priestley on Narrative Wargaming: Part Two

Author: Bedroom Battlefields December 19, 2025 Duration: 45:49

Narrative wargaming is often framed as a niche revival or a reaction against competitive play. Rick Priestley rejects that outright. Narrative play is not a rebellion. It is the foundation modern wargames were built on.

Before points values and mirrored tables, games were shaped by scenario and judgment. Sieges were unfair. Last stands were desperate. Balance was not calculated. It was agreed.

Early British designers such as Featherstone, Grant, and Young did not rely on points systems. They assumed good faith, shared imagination, and players who wanted the game to be interesting rather than optimal.

So what changed?


When Balance Became an Ideology

Points values began as a convenience. They helped players build collections and find games quickly. Over time, that convenience hardened into expectation.

Modern balance culture assumes that a properly designed game should resolve to a near-perfect 50/50 outcome between equally skilled players. The result is list optimisation, meta-chasing, and games whose outcome is often decided before the first dice roll.

Priestley does not condemn this approach. He simply questions what it produces. Efficiency, perhaps. Predictability, certainly. But not always joy.


The Games Master We Lost

One of the clearest casualties of this shift is the Games Master.

In the episode, Jason describes running vast multiplayer games overseen by a GM who introduces events, resolves disputes, and keeps the story moving. Priestley immediately recognises the model. This was early Warhammer. Early roleplaying games. Early wargaming.

The GM was never a workaround. They were the engine.

Attempts to replace that role with campaign books and flowcharts were understandable, but limited. You cannot automate trust or improvisation. A referee works because everyone agrees they are there to make the game better.

As Priestley puts it, the only rule is that the Games Master is always right. Not because they wield authority, but because the group has given them responsibility.


Rules as Tools

Another striking thread in the conversation is how casually the group ignores rules.

Forgotten mechanics are handwaved. Unclear outcomes are resolved with a roll and a decision. Priestley admits that even with systems he helped write, momentum matters more than correctness.

This is not carelessness. It is confidence.

Narrative players are not anti-rules. They simply refuse to let rules dominate the experience. Systems are scaffolding. If something blocks the flow of the game, it is removed.

In a hobby obsessed with precision and FAQs, this mindset feels quietly subversive.


Not a Rejection, a Reminder

Priestley is not calling for the end of competitive play. He is arguing for memory.

Narrative gaming never died. It was crowded out of the conversation. What groups like Jason’s are doing is not inventing something new. They are remembering how the hobby once worked and choosing to make space for it again.

The most radical idea in modern wargaming is not breaking the rules.

It is remembering they were never the point.


Remember those afternoons spent hunched over a desk, a tiny brush in hand, trying to get the eyes just right on a Citadel miniature? Maybe your gateway was the grim darkness of Warhammer 40k, the dungeon-crawling of HeroQuest, or the claustrophobic corridors of Space Hulk. For many, life eventually pulled them away from those bedroom battlefields, only to draw them back decades later with a newfound appreciation and a whole new world of games to explore. That’s the shared journey at the heart of Tabletop Miniature Hobby Podcast. Hosted by Bedroom Battlefields, these conversations feel like catching up with old friends who never stopped thinking about the hobby. You’ll hear genuine discussions that dig into the tactile joy of painting an army, the strategic nuances of games like Frostgrave or Kings of War, and the simple pleasure of collecting miniatures that spark your imagination. It’s a space for those who understand that this pastime is more than a game; it’s a creative outlet, a historical deep-dive, and a social connector. Each episode explores the layers of the hobby, from brush techniques and kitbashing to campaign stories and rule debates, all with the warmth of shared nostalgia and a keen eye on the exciting present and future of tabletop gaming. This podcast is for the returning veteran and the curious newcomer alike, offering a welcoming audio companion for your next painting session or drive to the game store.
Author: Language: en-us Episodes: 100

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