TABLETOP TALK - Third Floor Wars
Today, we check in with Em Acosta, a game designer known for games like Exile and Crescent. They’re heavily involved in the industry, with a lot of writing credits on all sorts of games, and they’ve just started a blog.
Our focus is on the process of game-making. There are so many factors that go into making anything creative, and especially so in the TTRPG space. Em talks about how their process has changed over the years, the importance and complexity of playtesting and interacting with public space, and unique ways to play and consume relationships in gaming.
It’s a personal and engaging interview that touches on the larger processes of game writing.
Check out Em Acosta at the links below:
Buy their books on Mythworks or Itch.io
Check out their Bluesky!
And their new blog!
Show Mentions:
Bluebeard’s Bride
Dungeon World
Powered By the Apocalypse
Girl By Moonlight
Blades in the Dark
Neverland
Quest
DIE RPG
Practical Anarchism - Shuli Branson
1000-Year-Old Vampire
Ion Heart
Pluribus
Paradise
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