Episode 149: Jeremy Parish Works

Episode 149: Jeremy Parish Works

Author: Video Game History Foundation February 5, 2026 Duration: 1:35:21

Frank is joined by Guest Host Kate Willaert, author, historian, and YouTuber, to interview Jeremy Parish, media curator at Limited Run Games, author, YouTuber, and podcaster. Jeremy has a series of “Works” books and videos as part of a massive project to chronologize the 8-bit era. Jeremy’s work covers various consoles, including Game Boy, NES, SG-1000, and Famicom, highlighting the significance of third-party developers and the impact of the NES on game design. We share a universal complaint of the challenges of maintaining a comprehensive and accurate release list for systems like the SG-1000 and the importance of community feedback in refining our work. The conversation touches on the potential for both future projects and genre-specific series, such as Metroidvania and Shmup games.

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

Mentioned in the show: Jaws Retro Edition (pre-orders closed): https://limitedrungames.com/collections/all-in-production/products/jaws-retro-edition-bigger-boat-edition-switch-ps5?_pos=3&_sid=a0a6bd1b1&_ss=r 


See more from Jeremy Parish:

Bluesky: @jparish.bsky.social 

Youtube: @JeremyParish 

Podcast: patreon.com/retronauts 

Website: limitedrungames.com  


See more from Kate Willaert:

Bluesky: @katewillaert.bsky.social

YouTube: /a critical hit

Website: acriticalhit.com

Patreon: /acriticalhit


Video Game History Foundation:

Email: podcast@gamehistory.org

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg


Ever wonder how the stories behind your favorite games actually get uncovered? Video Game History Hour pulls back the curtain on that process, hosted by Frank Cifaldi from the Video Game History Foundation. Instead of dry lectures, each episode feels like you’re overhearing a fascinating conversation between experts. Frank invites game developers, historians, and storytellers to share their discoveries and the real, often messy work of preservation. You’ll hear about the frustrating dead-ends that make researchers want to bang their heads against the wall, followed by those incredible breakthroughs when a forgotten piece of history suddenly clicks into place. This podcast is built on the genuine thrill of sharing a find, capturing the human side of digging through old code, tracking down obscure prototypes, or interviewing pivotal developers whose contributions have been overlooked. It’s a casual, engaging dive into the layers of an industry often focused only on the future, reminding us that every game has a past worth saving. Tune in for a refreshingly authentic look at the passion and persistence required to keep video game history alive, one surprising story at a time.
Author: Language: English Episodes: 100

Video Game History Hour
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