Episode 149: Jeremy Parish Works

Episode 149: Jeremy Parish Works

Author: Video Game History Foundation February 5, 2026 Duration: 1:35:21

Frank is joined by Guest Host Kate Willaert, author, historian, and YouTuber, to interview Jeremy Parish, media curator at Limited Run Games, author, YouTuber, and podcaster. Jeremy has a series of “Works” books and videos as part of a massive project to chronologize the 8-bit era. Jeremy’s work covers various consoles, including Game Boy, NES, SG-1000, and Famicom, highlighting the significance of third-party developers and the impact of the NES on game design. We share a universal complaint of the challenges of maintaining a comprehensive and accurate release list for systems like the SG-1000 and the importance of community feedback in refining our work. The conversation touches on the potential for both future projects and genre-specific series, such as Metroidvania and Shmup games.

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.

Mentioned in the show: Jaws Retro Edition (pre-orders closed): https://limitedrungames.com/collections/all-in-production/products/jaws-retro-edition-bigger-boat-edition-switch-ps5?_pos=3&_sid=a0a6bd1b1&_ss=r 


See more from Jeremy Parish:

Bluesky: @jparish.bsky.social 

Youtube: @JeremyParish 

Podcast: patreon.com/retronauts 

Website: limitedrungames.com  


See more from Kate Willaert:

Bluesky: @katewillaert.bsky.social

YouTube: /a critical hit

Website: acriticalhit.com

Patreon: /acriticalhit


Video Game History Foundation:

Email: podcast@gamehistory.org

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg


Ever wonder how the stories behind your favorite games actually get uncovered? Video Game History Hour pulls back the curtain on that process, hosted by Frank Cifaldi from the Video Game History Foundation. Instead of dry lectures, each episode feels like you’re overhearing a fascinating conversation between experts. Frank invites game developers, historians, and storytellers to share their discoveries and the real, often messy work of preservation. You’ll hear about the frustrating dead-ends that make researchers want to bang their heads against the wall, followed by those incredible breakthroughs when a forgotten piece of history suddenly clicks into place. This podcast is built on the genuine thrill of sharing a find, capturing the human side of digging through old code, tracking down obscure prototypes, or interviewing pivotal developers whose contributions have been overlooked. It’s a casual, engaging dive into the layers of an industry often focused only on the future, reminding us that every game has a past worth saving. Tune in for a refreshingly authentic look at the passion and persistence required to keep video game history alive, one surprising story at a time.
Author: Language: English Episodes: 100

Video Game History Hour
Podcast Episodes
Ep. 108: Preserving the Nintendo eShop [not-audio_url] [/not-audio_url]

Duration: 1:08:15
Jirard Khalil, aka "That One Video Gamer", aka “The Completionist,” aka “Dragonrider,” joins us to talk about his recent video I bought EVERY Nintendo Wii U & 3DS game before the Nintendo eShop closes. In this episode: w…
Ep. 107: Planning for Death [not-audio_url] [/not-audio_url]

Duration: 59:59
(Content Warning: this episode deals with the topic of death) Collector, preservationist, and founding board member Steve Lin joins us to illuminate the realities of dealing with a collection after the collector has pass…
Ep. 106: Budcat Creations [not-audio_url] [/not-audio_url]

Duration: 51:00
Journalist and researcher Nick Yanes brings us a piece of history not only from his own local area, but also from his own past in his recent article The birth and death of Budcat Creations, Iowa's first (and only) Triple…
Ep. 105: The D.I.C.E. Summit [not-audio_url] [/not-audio_url]

Duration: 1:08:42
Frank and guest Chris Kohler recap their recent attendance of the 2023 D.I.C.E. Summit, a Las Vegas convention for executives and other high-level creatives in the interactive entertainment space. In this episode: a litt…
Ep. 104: Where in North Dakota is Carmen Sandiego? [not-audio_url] [/not-audio_url]

Duration: 56:35
Frank Cifaldi takes the guest seat for this episode and shares the story of the most obscure caper in Carmen Sandiego’s criminal history, a story we shared in a blog post a few years ago. In this episode: we plan a TV se…
Ep. 103: The Legend of Zelda Cartoon [not-audio_url] [/not-audio_url]

Duration: 46:46
Polygon Senior Reporter Nicole Carpenter joins us to chat about the 1989 Legend of Zelda cartoon, the subject of her recent oral history piece: ‘Excuuuuse me, Princess!’: An oral history of The Legend of Zelda cartoon. I…
Ep. 102: Preservation: How Do I Start? [not-audio_url] [/not-audio_url]

Duration: 1:02:27
Jonas Rosland, executive director of Hit Save!, shares their newest Guide to Start Video Game Preservation as an individual not necessarily affiliated with an organization. In this episode we look at the first steps to t…
Ep. 101: Super Mario Kart [not-audio_url] [/not-audio_url]

Duration: 1:08:37
Norm Caruso returns to discuss Super Mario Kart’s somewhat humble beginnings as laid out in his recent video essay The Story of Super Mario Kart | Gaming Historian. In this episode: looking for the SMK team photo, an inv…
Ep. 100: CELEBRATE! [not-audio_url] [/not-audio_url]

Duration: 1:51:47
As we celebrate this milestone episode, we invite our editor, Michael Carrell, and producer, Robin Kunimune, to take a look back with us at some of our and our listener's favorite memories from the last 100 'hours'. In t…
Ep. 99: 9/9/99 - Launching the Dreamcast (Again) [not-audio_url] [/not-audio_url]

Duration: 1:06:12
Dreamcast Junkyard veterans Tom Charnock and Brian Vines join us to share their knowledge and experiences of the Dreamcast’s launch in both the European and US markets, respectively, and even a little on the Japanese mar…