August 1992

August 1992

Author: Karl Kuras September 9, 2022 Duration: 2:15:02

Nintendo and Sega duke it out at CES
Mortal Kombat looks to be a winner
Soundblaster gets competition

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in August 1992.
As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.

Wouter, aka Wiedo, is our cohost. You can find his awesome twitter feed here:
https://twitter.com/wiedo
and
https://www.youtube.com/watch?v=8SW2_WXgbbo

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Send comments on twitter @videogamenewsr2
Or
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Or
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Links:
7 Minutes in Heaven: Noah's Ark
Video Version - https://www.patreon.com/posts/7-minutes-in-ark-71731760
https://www.mobygames.com/game/noahs-ark
https://en.wikipedia.org/wiki/Noah%27s_Ark_(video_game)
https://www.mobygames.com/game/bible-adventures/release-info
https://en.wikipedia.org/wiki/GoldStar

Corrections:
July 1992 Ep - https://www.patreon.com/posts/july-1992-71059719
Road of the Dead - https://www.newgrounds.com/portal/view/550714
https://www.mobygames.com/game/menzoberranzan

1992:
Mortal Combat is raking in the quarters
Replay August 1992 pg. 3
https://www.mobygames.com/game/arcade/mortal-kombat
https://archive.org/details/Computer_Gaming_World_Issue_97/page/n23/mode/1up?view=theater
https://en.wikipedia.org/wiki/Dutch_guilder
https://www.mobygames.com/game-group/visual-technique-style-digitized-sprites

Capcom does 180 on Championship upright exclusivity
Replay August 1992 pg. 12, 25
https://www.mobygames.com/game/arcade/street-fighter-ii-champion-edition
https://en.wikipedia.org/wiki/Street_Fighter_II:_Champion_Edition
December 1990 jump - https://www.patreon.com/posts/december-1990-45937819
Joe Morici interview - https://www.patreon.com/posts/joe-morici-37289815
https://en.wikipedia.org/wiki/Japan_Amusement_Machine_and_Marketing_Association

Song downloads come to karaoke
Replay August 1992 pg. 3
https://en.wikipedia.org/wiki/Karaoke#Early_age
https://www.brother.cn/digest/history

FCC grants telecoms right to transmit TV signals
Replay August 1992 pg. 11, 12, 37
https://en.wikipedia.org/wiki/Regional_Bell_Operating_Company
https://en.wikipedia.org/wiki/United_States_v._AT%26T
https://en.wikipedia.org/wiki/Hugo_(franchise)
https://www.youtube.com/watch?v=wix8VnRmnik


Exidy gets into the dating game
Replay August 1992 pg. 120
https://archive.org/stream/play-meter-volume-18-number-10-september-1992-600DPI/Play%20Meter%20-%20Volume%2018%2C%20Number%2010%20-%20September%201992_djvu.txt
https://undumped.miraheze.org/wiki/DaterBase
Sneakers - https://www.imdb.com/title/tt0105435/?ref_=fn_al_tt_1

CES opens to the public
https://archive.org/details/Computer_Gaming_World_Issue_97/page/n22/mode/1up?view=theater
https://en.wikipedia.org/wiki/Consumer_Electronics_Show#1992 (WARNING: Wikipedia lists 1993 as the year that was open to the public and its wrong.)

MarioPaint bows at CES
https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1992.08/page/n41/mode/2up
https://en.wikipedia.org/wiki/Mario_Paint
https://gamicus.fandom.com/wiki/List_of_SNES_Mouse-compatible_video_games

Lightguns go XXL
https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1992.08/page/n41/mode/2up
https://en.wikipedia.org/wiki/Super_Scope
https://en.wikipedia.org/wiki/Menacer

Nintendo sticks to January 93 release date
https://archive.org/details/GamePro_Issue_037_August_1992 pg. 102
Power Play 1992-08 pg. 19
https://en.wikipedia.org/wiki/Super_NES_CD-ROM#Technical_specifications

Sega Multimedia Studio opens
https://segaretro.org/Sega_Multimedia_Studio
https://retrocdn.net/index.php?title=File%3AHobbyConsolas_ES_011.pdf&page=6
https://www.mobygames.com/company/sega-multimedia-studio

Price war comes to handhelds
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20037%20%28August%201992%29/page/n35/mode/1up
https://en.wikipedia.org/wiki/Game_Boy
https://en.wikipedia.org/wiki/Atari_Lynx
https://en.wikipedia.org/wiki/Game_Gear

SF2 sells out in 60 minutes
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20037%20%28August%201992%29/page/n35/mode/1up
https://www.mobygames.com/game/snes/street-fighter-ii-the-world-warrior
https://www.mobygames.com/game/genesis/street-fighter-ii-champion-edition
https://www.mobygames.com/game/amiga/street-fighter-ii-the-world-warrior/screenshots
https://www.mobygames.com/game/amiga/mortal-kombat

Trade in your A500 for a CDTV
https://archive.org/details/CommodoreUserIssue1071992Aug/page/n6/mode/1up
https://en.wikipedia.org/wiki/Commodore_CDTV
https://en.wikipedia.org/wiki/Amiga_500
7 Minutes in Heaven - July 1991 - Champion of the Raj - https://www.patreon.com/posts/7-minutes-in-of-54250971

Sound Card clones abound
https://archive.org/details/Computer_Gaming_World_Issue_97/page/n12/mode/1up?view=theater
https://archive.org/details/Computer_Gaming_World_Issue_97/page/n54/mode/1up?view=theater
https://archive.org/details/Computer_Gaming_World_Issue_97/page/n80/mode/1up?view=theater
https://archive.org/details/Computer_Gaming_World_Issue_97/page/n98/mode/1up?view=theater
https://archive.org/details/Computer_Gaming_World_Issue_97/page/n126/mode/1up?view=theater
https://archive.org/details/Computer_Gaming_World_Issue_97/page/n134/mode/1up?view=theater
https://en.wikipedia.org/wiki/Sound_Blaster

HP launches color inkjet
https://archive.org/details/eu_BYTE-1992-08_OCR/page/n27/mode/1up
https://en.wikipedia.org/wiki/Inkjet_printing

TV gets interactive
https://www.nytimes.com/1993/11/05/business/company-news-a-marketer-is-chosen-by-interactive-network.html?searchResultPosition=2
https://archive.org/details/GamePro_Issue_037_August_1992 pg. 14
https://timesmachine.nytimes.com/timesmachine/1993/01/17/454293.html?pageNumber=127
https://www.timetemperature.com/tzus/time_zone.shtml
https://en.wikipedia.org/wiki/Satellite_television_by_region#Europe

University of Chicago uses SimCity to test AI
https://archive.org/details/Computer_Gaming_World_Issue_97/page/n19/mode/1up?view=theater
https://www.nytimes.com/1992/05/05/science/peripherals-taking-a-letter-as-far-as-possible.html
https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.50.5358&rep=rep1&type=pdf
https://www.science.org/doi/pdf/10.1126/science.256.5059.962?download=true
https://en.wikipedia.org/wiki/SimCity

Palace closes its doors
https://archive.org/details/TheOneIssue47Aug92/page/n10/mode/1up
https://en.wikipedia.org/wiki/Palace_Software

Recommended Links:
The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
Gaming Alexandria: https://www.gamingalexandria.com/wp/
They Create Worlds: https://tcwpodcast.podbean.com/
Digital Antiquarian: https://www.filfre.net/
The Arcade Blogger: https://arcadeblogger.com/
Retro Asylum: http://retroasylum.com/category/all-posts/
Retro Game Squad: http://retrogamesquad.libsyn.com/
Playthrough Podcast: https://playthroughpod.com/
Retromags.com: https://www.retromags.com/

Sound Effects by Ethan Johnson of History of How We Play.

Copyright Karl Kuras

Find out on the VGNRTM

mortalkombat, capcom, sf2, karaoke, daterbase, ces, mariopaint, nintendo, sega, snes, genesis, segacd, gameboy, gamegear, lynx, amiga, cdtv, interactivenetworks, simcity, palace

 


Ever wonder what gamers were actually talking about decades ago, before online forums and endless hot takes? Each month, Video Game Newsroom Time Machine hosted by Karl Kuras does exactly that, dusting off the headlines and magazine pages from the past. This isn't just a nostalgia trip; it's a grounded look at the industry's turning points as they happened. You'll hear about the surprising announcements, the forgotten controversies, and the hardware launches that had everyone buzzing-from arcade trends in Japan to home computer wars in Europe and North America. The podcast specifically revisits news from exactly 30, 40, and 50 years prior, creating a unique layered perspective on how video game culture evolved. It’s like sitting in a newsroom from a different era, piecing together the stories that shaped the games we remember today. Tune in for a monthly dose of context, where the past conversations about pixels and processors feel surprisingly fresh and directly connected to the present.
Author: Language: English Episodes: 100

Video Game Newsroom Time Machine
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