Gregg Barnett - Beam Software, Discworld

Gregg Barnett - Beam Software, Discworld

Author: Karl Kuras January 2, 2024 Duration: 2:41:15

Gregg Barnett is a 40 year veteran of the gaming industry, having started with porting The Hobbit to the C64, developing the legendary Way of the Exploding Fist, bringing Discworld to computers and today working on high tech VR based training gear for firefighters.  Gregg opens up about all the massive shifts in the industry he has witnessed, as well as the good and the bad involved with being a game dev.

Recorded October 2023

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Links:
https://www.linkedin.com/in/greggbarnett/
https://en.wikipedia.org/wiki/The_Hobbit_(1982_video_game)
https://en.wikipedia.org/wiki/Horace_(video_game_series)
https://en.wikipedia.org/wiki/Cinema_of_Australia#Renaissance_%E2%80%93_1970s_and_1980s
https://www.mobygames.com/company/27/krome-studios-melbourne/
https://en.wikipedia.org/wiki/The_Way_of_the_Exploding_Fist
https://en.wikipedia.org/wiki/Karate_Champ
https://en.wikipedia.org/wiki/Karateka_(video_game)
https://en.wikipedia.org/wiki/1983_America%27s_Cup#Aftermath
https://www.mobygames.com/game/19426/bedlam/
https://www.mobygames.com/company/18/cinemaware-corporation/
https://www.mobygames.com/game/181/defender-of-the-crown/screenshots/nes/
https://www.mobygames.com/game/8662/shadowrun/
https://en.wikipedia.org/wiki/FASA
https://en.wikipedia.org/wiki/Terry_Pratchett
https://www.mobygames.com/group/199/discworld-universe/
https://www.mobygames.com/company/63/psygnosis-limited/
https://www.mobygames.com/company/2602/sony-electronic-publishing-ltd/
https://www.mobygames.com/company/2221/sick-puppies-studio/
https://www.mobygames.com/game/9400/ghost-master/
https://www.mobygames.com/person/4217/will-wright/
https://flaimsystems.com/


Ever wonder what gamers were actually talking about decades ago, before online forums and endless hot takes? Each month, Video Game Newsroom Time Machine hosted by Karl Kuras does exactly that, dusting off the headlines and magazine pages from the past. This isn't just a nostalgia trip; it's a grounded look at the industry's turning points as they happened. You'll hear about the surprising announcements, the forgotten controversies, and the hardware launches that had everyone buzzing-from arcade trends in Japan to home computer wars in Europe and North America. The podcast specifically revisits news from exactly 30, 40, and 50 years prior, creating a unique layered perspective on how video game culture evolved. It’s like sitting in a newsroom from a different era, piecing together the stories that shaped the games we remember today. Tune in for a monthly dose of context, where the past conversations about pixels and processors feel surprisingly fresh and directly connected to the present.
Author: Language: English Episodes: 100

Video Game Newsroom Time Machine
Podcast Episodes
September 1984 [not-audio_url] [/not-audio_url]

Duration: 3:42:58
PCs get upgraded, MSX comes to Europe & Coinop goes cartridge These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in Augu…
August 1994 [not-audio_url] [/not-audio_url]

Duration: 4:17:34
30 years ago: Computer industry booms as consoles slump, Nintendo announces Ultra64 & The internet gets scary These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stori…
Graeme Bayless - Part 4 - Crystal Dynamics, SCi, Namco, Fierce Wombat [not-audio_url] [/not-audio_url]

Duration: 1:34:41
Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Inst…
August 1984 [not-audio_url] [/not-audio_url]

Duration: 5:06:29
Commodore buys Amiga Jack Tramiel declares war on competition Nintendo announces US NES launch plans These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and…
Graeme Bayless - Part 3 - EA, Tiburon, Madden [not-audio_url] [/not-audio_url]

Duration: 2:06:16
Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Inst…
July 1994 - Part 2 [not-audio_url] [/not-audio_url]

Duration: 3:27:34
Sega's Saturn premiere flops Nintendo goes for cheap VR Commodore bankruptcy gets messy These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the v…
July 1994 - Part 1 [not-audio_url] [/not-audio_url]

Duration: 3:21:48
Sega's Saturn premiere flops, The Game Industry ditches CES for E3 & Nintendo goes for cheap VR These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and arou…
Graeme Bayless - Part 2 - Dynamix, Sierra [not-audio_url] [/not-audio_url]

Duration: 1:14:41
Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Instit…