Gregg Barnett - Beam Software, Discworld

Gregg Barnett - Beam Software, Discworld

Author: Karl Kuras January 2, 2024 Duration: 2:41:15

Gregg Barnett is a 40 year veteran of the gaming industry, having started with porting The Hobbit to the C64, developing the legendary Way of the Exploding Fist, bringing Discworld to computers and today working on high tech VR based training gear for firefighters.  Gregg opens up about all the massive shifts in the industry he has witnessed, as well as the good and the bad involved with being a game dev.

Recorded October 2023

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Links:
https://www.linkedin.com/in/greggbarnett/
https://en.wikipedia.org/wiki/The_Hobbit_(1982_video_game)
https://en.wikipedia.org/wiki/Horace_(video_game_series)
https://en.wikipedia.org/wiki/Cinema_of_Australia#Renaissance_%E2%80%93_1970s_and_1980s
https://www.mobygames.com/company/27/krome-studios-melbourne/
https://en.wikipedia.org/wiki/The_Way_of_the_Exploding_Fist
https://en.wikipedia.org/wiki/Karate_Champ
https://en.wikipedia.org/wiki/Karateka_(video_game)
https://en.wikipedia.org/wiki/1983_America%27s_Cup#Aftermath
https://www.mobygames.com/game/19426/bedlam/
https://www.mobygames.com/company/18/cinemaware-corporation/
https://www.mobygames.com/game/181/defender-of-the-crown/screenshots/nes/
https://www.mobygames.com/game/8662/shadowrun/
https://en.wikipedia.org/wiki/FASA
https://en.wikipedia.org/wiki/Terry_Pratchett
https://www.mobygames.com/group/199/discworld-universe/
https://www.mobygames.com/company/63/psygnosis-limited/
https://www.mobygames.com/company/2602/sony-electronic-publishing-ltd/
https://www.mobygames.com/company/2221/sick-puppies-studio/
https://www.mobygames.com/game/9400/ghost-master/
https://www.mobygames.com/person/4217/will-wright/
https://flaimsystems.com/


Ever wonder what gamers were actually talking about decades ago, before online forums and endless hot takes? Each month, Video Game Newsroom Time Machine hosted by Karl Kuras does exactly that, dusting off the headlines and magazine pages from the past. This isn't just a nostalgia trip; it's a grounded look at the industry's turning points as they happened. You'll hear about the surprising announcements, the forgotten controversies, and the hardware launches that had everyone buzzing-from arcade trends in Japan to home computer wars in Europe and North America. The podcast specifically revisits news from exactly 30, 40, and 50 years prior, creating a unique layered perspective on how video game culture evolved. It’s like sitting in a newsroom from a different era, piecing together the stories that shaped the games we remember today. Tune in for a monthly dose of context, where the past conversations about pixels and processors feel surprisingly fresh and directly connected to the present.
Author: Language: English Episodes: 100

Video Game Newsroom Time Machine
Podcast Episodes
July 1984 [not-audio_url] [/not-audio_url]

Duration: 4:46:54
Jack buys Atari Imagine goes belly up Nintendo's Famicom gets Zapped These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry…
Graeme Bayless Part 1 - Accolade, SSI, Sega, Hyperbole Studios [not-audio_url] [/not-audio_url]

Duration: 2:33:18
Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Instit…
June 1994 [not-audio_url] [/not-audio_url]

Duration: 4:17:15
Hollywood welcomes Siliwood, Saturn and Playstation begin fight for Japanese consumers & 3DO declared DOA These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories i…
Raymond Yap - Wong's International, Mondex [not-audio_url] [/not-audio_url]

Duration: 1:30:33
The boom of home computers and electronics in the 1970s and 1980s was as much a success of entrepreneurial endeavor and technological innovation, as it was of the blossoming worldwide supply chain. One of the company's t…
June 1984 [not-audio_url] [/not-audio_url]

Duration: 3:49:02
The home computer market implodes, Atari announces 7800 & Console software dries up. These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the vide…
Larry J. Dunlap - The Games Network, Imperial Wars [not-audio_url] [/not-audio_url]

Duration: 4:04:09
The dawn of the home computer seemed to usher in the death of computing's networked past dominated by dumb terminals connected to mainframes, but a few visionaries foresaw a world in which the microcomputer technology in…
May 1994 [not-audio_url] [/not-audio_url]

Duration: 3:52:18
Nintendo and Sega financials dissapoint Sony gets ready for NextGen Venture money goes ga-ga over silliwood These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories…
May 1984 [not-audio_url] [/not-audio_url]

Duration: 2:34:04
Sinclair ships QLs, Atari looks hopeful & Jack is BACK! These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in May 1984.…
Jay Balakrishnan - HESWare, Radical, Dynamics, Solid State Software [not-audio_url] [/not-audio_url]

Duration: 4:49:49
In the earliest days of the gaming biz, Human Engineered Software was a trailblazer, bringing big names like Jeff Minter to the US. The company's founder, Jay Balakrishnan, is a serial entrepreneur who not only would hel…
April 1994 [not-audio_url] [/not-audio_url]

Duration: 3:23:27
Nintendo bows to Blockbuster, Commodore enters liquidation & Acclaim-Midway divorce gets messy! These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and arou…