July 1992

July 1992

Author: Karl Kuras August 26, 2022 Duration: 2:17:50

Nintendo bails on coinop
Sega teams up with Sony
Sound card pioneer Adlib bites the dust

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in July 1992.
As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.

Ethan from The History of How We Play and our very own Department of Corrections is our cohost. You can find his other fine retrogaming work here:
https://thehistoryofhowweplay.wordpress.com/


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Links:
7 Minutes in Heaven: Wizkid
Video Version - https://www.patreon.com/posts/7-minutes-in-71057943
https://www.mobygames.com/game/wizkid-the-story-of-wizball-ii
https://www.mobygames.com/game/wizball
7 Minutes in Heaven - Cannon Fodder - https://www.patreon.com/posts/7-minutes-in-62260663
100th Episode - 7 Minutes in Heaven Spectacular - https://www.patreon.com/posts/100th-episode-7-62261269

Corrections:
June 1992 Ep - https://www.patreon.com/posts/june-1992-69739257
https://en.wikipedia.org/wiki/Hi_Tech_Expressions
https://en.wikipedia.org/wiki/Nintendo#Seal_of_Quality
https://en.wikipedia.org/wiki/TurboGrafx-16
https://en.wikipedia.org/wiki/Super_NES_CD-ROM
https://tcrf.net/User:Eientei95/SNES_CD
https://www.mobygames.com/game/dark-castle

1992:
Play Meter warns coin men of the coming home invasion
Play Meter July 1992, pg. 119
Jim Trucano - AMOA - https://www.patreon.com/posts/48912975
July 1982 Ep - https://www.patreon.com/posts/july-1982-70742832

Nintendo scales down coin op operations
RePlay July 1992, pg. 3
NES Arcade variants - https://en.wikipedia.org/wiki/Nintendo_Entertainment_System_models#Arcade_variants
Super System - https://ultimatepopculture.fandom.com/wiki/Nintendo_Super_System
Al Stone - https://www.gamedeveloper.com/console/obituary-alan-stone-nintendo-of-america-cofounder-onetime-sega-enterprises-ceo

Sega loses big in patent case
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20036%20%28July%201992%29/page/n31/mode/1up
https://patents.google.com/patent/US3900886A/en
https://www.latimes.com/archives/la-xpm-1992-04-11-fi-275-story.html
https://www.joc.com/maritime-news/patent-suits-aggravate-us-japan-trade-tension_19920525.html

Sega and Sony go all in on CD
https://archive.org/details/micromania-segunda-epoca-50/page/n7/mode/1up
https://www.washingtonpost.com/archive/business/1992/05/21/sony-sega-form-alliance-for-games-entertainment/7b81f177-c961-4058-a703-cc890f7cacb8/
https://www.mobygames.com/company/sony-electronic-publishing-ltd

Camerica anounces Aladdin
https://archive.org/details/GamePro_Issue_036_July_1992/page/n107/mode/2up
https://en.wikipedia.org/wiki/Aladdin_Deck_Enhancer
Video Game Historian Video on Aladdin Deck Enhander - https://youtu.be/_eG-PSZU5MI

Apple loses GUI suit
https://archive.org/details/eu_BYTE-1992-07_OCR/page/n31/mode/1up
https://en.wikipedia.org/wiki/Apple_Computer,_Inc._v._Microsoft_Corp.
https://www.nytimes.com/1990/03/24/business/most-of-xerox-s-suit-against-apple-barred.html

Newton promises a consumer friendly computer future
https://archive.org/details/eu_BYTE-1992-07_OCR/page/n19/mode/1up
https://en.wikipedia.org/wiki/Apple_Newton

Analogue control made easy
https://archive.org/details/Computer_Gaming_World_Issue_96/page/n7/mode/1up
https://archive.org/details/Computer_Gaming_World_Issue_96/page/n9/mode/1up
https://www.ebay.com/p/1118763648
https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1992.07/page/n12/mode/1up

Columbus anniversary brings out the exploring
https://archive.org/details/Computer_Gaming_World_Issue_96/page/n31/mode/1up
https://www.mobygames.com/game/discovery-in-the-steps-of-columbus
https://www.mobygames.com/game/seven-cities-of-gold-commemorative-edition
https://www.mobygames.com/game/exploration
https://en.wikipedia.org/wiki/Christopher_Columbus

SSI plans for the future
https://archive.org/details/Computer_Gaming_World_Issue_96/page/n31/mode/1up
https://www.mobygames.com/game-group/dungeons-dragons-dd-add-licensees/offset,100/so,1d/
https://www.mobygames.com/game-group/dungeons-dragons-campaign-setting-dark-sun
https://www.mobygames.com/game/al-qadim-the-genies-curse
https://en.wikipedia.org/wiki/Dark_Sun

Sierra announces Scary Tales series
https://archive.org/details/Computer_Gaming_World_Issue_96/page/n47/mode/1up
https://www.mobygames.com/game/roberta-williams-phantasmagoria
Ken Williams - Sierra - https://www.patreon.com/posts/42700706
https://www.filfre.net/tag/phantasmagoria/

Help make a porn game!
https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1992.07/page/n13/mode/1up
https://picclick.de/Pussy-Puzzle-Digital-Harem-Erotik-SEX-Erotic-324652667114.html?refresh=1

Street Fighter 2 is coming to home computers
https://archive.org/details/TheOneIssue46Jul92/page/n12/mode/1up
https://www.mobygames.com/game/street-fighter-ii-the-world-warrior

Double Dragon movie announced
https://archive.org/details/GamePro_Issue_036_July_1992/page/n107/mode/2up
https://www.imdb.com/title/tt0106761/?ref_=fn_al_tt_1
https://www.imdb.com/title/tt0108255/?ref_=fn_al_tt_4
https://doubledragon.fandom.com/wiki/Double_Dragon_(comic)
https://en.wikipedia.org/wiki/Carl_Barks

The Lawnmower Man promises to do for VR what Tron did for video games
https://archive.org/details/powerplaymagazine-1992-07/page/20/mode/1up
https://youtu.be/BO1Nae_EBvQ

Probe abandons computer game development
https://archive.org/details/CommodoreUserIssue1061992Jul/page/n6/mode/1up
Gregory Fischbach Part 2 - Acclaim - https://www.patreon.com/posts/47720122

Lucasfilm Games becomes LucasArts Games
https://archive.org/details/TheOneIssue46Jul92/page/n12/mode/1up
https://en.wikipedia.org/wiki/Lucasfilm_Games

Microprose buys Vektor Grafix & Paragon
http://amr.abime.net/issue_15_pages pg. 10
https://archive.org/details/powerplaymagazine-1992-07/page/16/mode/1up
https://www.mobygames.com/developer/sheet/view/developerId,570/
https://en.wikipedia.org/wiki/Take-Two_Interactive
Wild Bill Stealey - Microprose - https://www.patreon.com/posts/36710924
https://www.mobygames.com/game/snes/sid-meiers-civilization
https://www.mobygames.com/game/bloodnet

The Learning Company goes public
https://archive.org/details/Computer_Gaming_World_Issue_96/page/n19/mode/1up
https://www.mobygames.com/game/rockys-boots
https://www.mobygames.com/company/learning-company

Ad Lib files for bankruptcy
https://archive.org/details/eu_BYTE-1992-07_OCR/page/n39/mode/1up
https://en.wikipedia.org/wiki/Ad_Lib,_Inc.

Recommended Links:
The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
Gaming Alexandria: https://www.gamingalexandria.com/wp/
They Create Worlds: https://tcwpodcast.podbean.com/
Digital Antiquarian: https://www.filfre.net/
The Arcade Blogger: https://arcadeblogger.com/
Retro Asylum: http://retroasylum.com/category/all-posts/
Retro Game Squad: http://retrogamesquad.libsyn.com/
Playthrough Podcast: https://playthroughpod.com/
Retromags.com: https://www.retromags.com/

Sound Effects by Ethan Johnson of History of How We Play.

Copyright Karl Kuras

Find out on the VGNRTM


Ever wonder what gamers were actually talking about decades ago, before online forums and endless hot takes? Each month, Video Game Newsroom Time Machine hosted by Karl Kuras does exactly that, dusting off the headlines and magazine pages from the past. This isn't just a nostalgia trip; it's a grounded look at the industry's turning points as they happened. You'll hear about the surprising announcements, the forgotten controversies, and the hardware launches that had everyone buzzing-from arcade trends in Japan to home computer wars in Europe and North America. The podcast specifically revisits news from exactly 30, 40, and 50 years prior, creating a unique layered perspective on how video game culture evolved. It’s like sitting in a newsroom from a different era, piecing together the stories that shaped the games we remember today. Tune in for a monthly dose of context, where the past conversations about pixels and processors feel surprisingly fresh and directly connected to the present.
Author: Language: English Episodes: 100

Video Game Newsroom Time Machine
Podcast Episodes
Gary Bracey - Part 1 - Ocean [not-audio_url] [/not-audio_url]

Duration: 1:28:52
For computer gamers in the 1980s and 90s, few companies were more ever-present than Ocean, a powerhouse in publishing, through their massive ad campaigns and amazing film licenses and coin-op conversions. Our guest today…
Phil Adam - Spectrum Holobyte, SPA, Interplay, Amico [not-audio_url] [/not-audio_url]

Duration: 3:54:06
Phil Adam's career has spanned more than 40 years, from pioneering work marketing titles for Spectrum Holobyte, playing a pivotal role in bringing Tetris to the West, working at Interplay during the RPG renaisance and hi…
October 1994 [not-audio_url] [/not-audio_url]

Duration: 4:16:04
Japan goes after arcades, Nintendo's Famicon gets its first licensee & Gamers come together online These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and a…
Tom Kalinske - Mattel, Sega, Leap Frog [not-audio_url] [/not-audio_url]

Duration: 2:22:28
Few events in video game history are more legendary than the Console War between Sega and Nintendo. Our guest today was one of the generals of that war, the head of Sega of America, Tom Kalinske. Tom's story is not just…
October 1984 [not-audio_url] [/not-audio_url]

Duration: 3:01:46
Japan goes after arcades, Nintendo's Famicon gets its first licensee & Gamers come together online These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and a…
Richard Bartle - Part 2 - Designing Virtual Worlds [not-audio_url] [/not-audio_url]

Duration: 1:30:55
After spending almost 2 decades trying to make MUD a viable commercial project, Richard returns to academia after publishing his seminal book, Designing Virtual Worlds, and begins teaching and researching game worlds and…
Richard Bartle - Part 1 - MUD (Multi User Dungeon) [not-audio_url] [/not-audio_url]

Duration: 2:12:51
While there are many founders of the video game industry writ large, the dawn of multiplayer gaming is a much more select group of luminaries and our guest today, Richard Bartle is most definitely one of them. He cocreat…
John Wood - Sally Dark Ride [not-audio_url] [/not-audio_url]

Duration: 1:18:26
Mechanical amusements have long been a mainstay of theme parks and travelling fairs. In the 1980s, this technology entered the realm of the arcade, most notably through Chuck E. Cheese and since then, has merged with the…
September 1994 [not-audio_url] [/not-audio_url]

Duration: 4:08:22
Nintendo owns CES, The future belongs to the internet & EA disses Sega These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industr…
Jeff Johannigman - Part 2 - Origin, Dynamix, Microprose [not-audio_url] [/not-audio_url]

Duration: 1:36:40
From a bedroom coder to Game Developer's Conference OG to the creator of one of the greatest one-on-one action strategy games of the 8 bit era, Jeff Johannigman worked for some of the most legendary companies of the 80s,…