July 1993

July 1993

Author: Karl Kuras September 12, 2023 Duration: 1:53:47

Sega introduces ratings
Nintendo beats Tengen
Sony buys Psygnosis

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in July 1993. 
As always,  we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.

Alex Smith of They Create Worlds is our cohost.  Check out his podcast here:
https://www.theycreateworlds.com/
and order his book here:
https://www.theycreateworlds.com/book

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iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine

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https://www.patreon.com/VGNRTM

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Links:
7 Minutes in Heaven: Mighty Final Fight
    Video Version:  https://www.patreon.com/posts/89127339
    https://en.wikipedia.org/wiki/Mighty_Final_Fight
    https://www.mobygames.com/game/11085/mighty-final-fight/

Corrections:
    June 1993 Ep - https://www.patreon.com/posts/june-1993-86864543
    Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
    https://en.wikipedia.org/wiki/St.GIGA
    https://en.wikipedia.org/wiki/Barcode_Battler

1993:
EA sales way up!
    https://archive.org/details/Video_Games_Computer_Entertainment_Issue_54_July_1993/page/n29/mode/1up?view=theater

Japanese game makers had bumper 1992
    Replay July 1993 pg. 14

Sega's Nakayama sees bright future
    https://www.nytimes.com/1993/07/04/business/sega-takes-aim-at-disney-s-world.html
    
Namco goes to China
    Replay July 1993 pg. 3

The press discovers violent games
    Play Meter July 1993
    
Sega introduces rating system
    Play Meter July 1993  pg. 38
    RePlay July 1993 pg. 18

Genesis Street Fighter gets delayed
    https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%2010%20%28July%201993%29/page/n11/mode/2up
    https://archive.org/details/Video_Games_Computer_Entertainment_Issue_54_July_1993/page/n5/mode/1up?view=theater

Sunsoft beats Action Replay
    https://archive.org/details/Video_Games_Computer_Entertainment_Issue_54_July_1993/page/n9/mode/1up?view=theater
    
Sega announces Mega Drive 2 and MegaCD 2
    https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20048%20%28July%201993%29/page/n56/mode/1up
    https://archive.org/details/Video_Games_Computer_Entertainment_Issue_54_July_1993/page/n25/mode/1up?view=theater

Hook your TurboDuo up to your PC
    https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%2010%20%28July%201993%29/page/n9/mode/2up  
    https://archives.tg-16.com/TURBOFORCE/TF-03-04.jpg    https://archives.tg-16.com/00_feature.htm

Summer CES belongs to multimedia and networking
    Replay July 1993 pg. 28
    
7th Guest gets mixed reviews
    https://archive.org/details/PC.Games.N010.1993.07-fl0n/page/n75/mode/2up

Games gum up the works on office PCs
    https://www.nytimes.com/1993/07/04/weekinreview/zap-whang-aieeee-eat-phaser-klingon-er-boss.html

US government promotes Clipper
    https://archive.org/details/eu_BYTE-1993-07_OCR/page/n39/mode/1up   
    https://en.wikipedia.org/wiki/Clipper_chip
    
Nintendo launches barebones Gameboy
    https://archive.org/details/GamePro_Issue_048_July_1993/page/n144/mode/1up

Toys R Us drops the Lynx
    https://archive.org/details/GamePro_Issue_048_July_1993/page/n143/mode/2up

FAA considering game ban
    https://archive.org/details/GamePro_Issue_048_July_1993/page/n146/mode/1up
    
Nintendo beats Atari Games in court
    https://www.nytimes.com/1993/07/30/business/company-news-jury-says-atari-infringed-nintendo-system.html

Phillips launches barrage of lawsuits
    Replay July 1993 pg. 14

Accolade and Sega bury the hatchet
    https://archive.org/details/GamePro_Issue_048_July_1993/page/n144/mode/1up
    
AT&T buys stake in Sierra Network
    https://www.nytimes.com/1993/07/29/business/at-t-sees-the-future-in-games.html   
    https://archive.org/details/Video_Games_Computer_Entertainment_Issue_54_July_1993/page/n29/mode/1up?view=theater

Spectrum Holobyte buys Bullet-Proof
    https://archive.org/details/Game_Players_PC_Entertainment_Vol.6_Issue_4_July1993_U/page/n7/mode/1up    
    https://archive.org/details/Video_Games_Computer_Entertainment_Issue_54_July_1993/page/n27/mode/1up?view=theater

Sony buys Psygnosis
    https://archive.org/details/Game_Players_PC_Entertainment_Vol.6_Issue_4_July1993_U/page/n7/mode/1up   
    https://archive.org/details/pc-review-21/page/15/mode/1up
    Imagine documentary - https://youtu.be/ZoDh61sgCOg?si=MG-VMl41JvvEN6-X

EA goes to Sesame Street
    https://archive.org/details/Game_Players_PC_Entertainment_Vol.6_Issue_4_July1993_U/page/n7/mode/1up
    https://www.mobygames.com/company/3076/eakids/

Double Dragon coming to TV
    https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%2010%20%28July%201993%29/page/n11/mode/2up
    https://en.wikipedia.org/wiki/Double_Dragon_(TV_series)

Chris Crawford gives his Dragon Speech at CGDC
    https://archive.org/details/Computer_Gaming_World_Issue_108/page/n33/mode/2up    
    https://www.youtube.com/watch?v=CBrj4S24074   
    https://archive.org/details/Computer_Gaming_World_Issue_108/page/n161/mode/1up   
    https://archive.org/details/pc-review-21/page/32/mode/1up
    https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%2010%20%28July%201993%29/page/n9/mode/2up


Recommended Links:
The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
Gaming Alexandria: https://www.gamingalexandria.com/wp/
They Create Worlds: https://tcwpodcast.podbean.com/
Digital Antiquarian: https://www.filfre.net/
The Arcade Blogger: https://arcadeblogger.com/
Retro Asylum: http://retroasylum.com/category/all-posts/
Retro Game Squad: http://retrogamesquad.libsyn.com/
Playthrough Podcast: https://playthroughpod.com/
Retromags.com: https://www.retromags.com/
Games That Weren't - https://www.gamesthatwerent.com/

Sound Effects by Ethan Johnson of History of How We Play.

Copyright Karl Kuras


Ever wonder what gamers were actually talking about decades ago, before online forums and endless hot takes? Each month, Video Game Newsroom Time Machine hosted by Karl Kuras does exactly that, dusting off the headlines and magazine pages from the past. This isn't just a nostalgia trip; it's a grounded look at the industry's turning points as they happened. You'll hear about the surprising announcements, the forgotten controversies, and the hardware launches that had everyone buzzing-from arcade trends in Japan to home computer wars in Europe and North America. The podcast specifically revisits news from exactly 30, 40, and 50 years prior, creating a unique layered perspective on how video game culture evolved. It’s like sitting in a newsroom from a different era, piecing together the stories that shaped the games we remember today. Tune in for a monthly dose of context, where the past conversations about pixels and processors feel surprisingly fresh and directly connected to the present.
Author: Language: English Episodes: 100

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