July 2002

July 2002

Author: Karl Kuras September 2, 2022 Duration: 2:55:38

EA disses Xbox Live
Violent video games come under scrutiny
GTA goes back to the 80s

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in July 2002.
As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.

Wouter, aka Wiedo, is our cohost. You can find his awesome twitter feed here:
https://twitter.com/wiedo
and
https://www.youtube.com/watch?v=8SW2_WXgbbo

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Links:
7 Minutes in Heaven: Resident Evil (Gamecube)
Video Version - https://www.patreon.com/posts/71376276
https://www.mobygames.com/game/gamecube/resident-evil-

Corrections:
June 2002 Ep - https://www.patreon.com/posts/june-2002-70477828
https://en.wikipedia.org/wiki/Nintendo_Switch
https://www.mobygames.com/game/atari-2600/superman
https://www.mobygames.com/game/death-and-return-of-superman
https://en.wikipedia.org/wiki/Reality_television
https://en.wikipedia.org/wiki/Blender_(software)
https://en.wikipedia.org/wiki/Activision
https://www.mobygames.com/browse/games/interplay-entertainment-corp/offset,325/so,1d/list-games/
https://www.mobygames.com/company/deep-silver-volition-llc
https://www.mobygames.com/company/ashby-computers-and-graphics-limited
https://www.mobygames.com/developer/sheet/view/developerId,4967/
https://en.wikipedia.org/wiki/Funko#Product_lines

2002:
E3 pits Sony vs Microsoft vs Nintendo
Edge 112, pg. 6
https://en.wikipedia.org/wiki/Xbox_(console)
https://en.wikipedia.org/wiki/PlayStation_2
https://en.wikipedia.org/wiki/GameCube
https://en.wikipedia.org/wiki/Xbox_network
https://en.wikipedia.org/wiki/Grand_Theft_Auto_III

EA dismisses Xbox Live
http://www.kultmags.com/mags.php?folder=TUFOIUFDLzIwMDI= Manac 2002-07 pg. 45 https://www.nytimes.com/2002/05/16/business/technology-electronic-arts-in-sony-game-deal.html?searchResultPosition=11

E3 is all 3D
https://archive.org/details/pcgames200207/page/n23/mode/1up

LucasArts announces Full Throttle 2
https://archive.org/details/Micromania090/page/n8/mode/1up
https://www.mobygames.com/game/escape-from-monkey-island
https://www.mobygames.com/game/grim-fandango
https://www.mobygames.com/game/full-throttle
https://www.mobygames.com/game-group/sam-max-licensees
November 2001 Jump - https://www.patreon.com/posts/november-2001-60019617
Al Lowe Interview - https://www.patreon.com/posts/al-lowe-29977733
https://www.mobygames.com/game/navy-moves

Price cuts, price cuts, price cuts everywhere!
http://www.kultmags.com/mags.php?folder=TUFOIUFDLzIwMDI= Manac 2002-07 pg. 44

Microsoft and Nvidia enter arbitration
https://archive.org/details/PCPowerplay-075-2002-07/page/n17/mode/1up

EA and Activision see massive revenue jumps
https://archive.org/details/GDM_July_2002/page/n2/mode/1up

Take 2 buys Max Payne
Edge 112, pg. 13
Gregory Fischbach Part 2 - Acclaim - https://www.patreon.com/posts/47720122
https://www.imdb.com/title/tt0467197/?ref_=fn_al_tt_1

GTA3 sequel announced
https://archive.org/details/pcgames200207/page/n8/mode/1up
https://archive.org/details/Play_Issue_007_2002_07_Fusion_Publishing_US/page/9/mode/1up

GTA3 multiplayer dumped
https://archive.org/details/Computer_Gaming_World_Issue_216/page/n41/mode/1up
https://www.mobygames.com/game/psp/grand-theft-auto-liberty-city-stories

Gmax makes 3D modeling affordable
https://archive.org/details/GamePro_Issue_166_July_2002/page/n29/mode/1up
https://en.wikipedia.org/wiki/Gmax

Criterion prez sees Renderware as the future
Edge 112, pg. 14
https://en.wikipedia.org/wiki/RenderWare
https://en.wikipedia.org/wiki/Criterion_Games

Xbox gets hacked
Edge 112, pg. 15

Action Replay and Gameshark come to Gamecube
Edge 112 pg. 19
https://archive.org/details/electronic-gaming-monthly-issue-156-july-2002/page/30/mode/1up

PC game publishers consider the move to DVD
https://archive.org/details/pcgames200207/page/n8/mode/1up

3D accelerator market splintering
Edge 112, pg. 17
https://en.wikipedia.org/wiki/High-Level_Shader_Language

Creative buys 3DLabs
https://archive.org/details/PCPowerplay-075-2002-07/page/n22/mode/1up
https://en.wikipedia.org/wiki/3Dlabs

PCI is dead... long live PCI Express
https://archive.org/details/pcgames200207/page/n11/mode/1up
https://en.wikipedia.org/wiki/PCI_Express
https://archive.org/details/PCPowerplay-075-2002-07/page/n21/mode/1up

Saitek has some good vibes
https://archive.org/details/pcgames200207/page/n11/mode/1up
https://en.wikipedia.org/wiki/Time_Crisis

Actuality brings 3D to life
https://archive.org/details/PCPowerplay-075-2002-07/page/n13/mode/1up
https://www.youtube.com/watch?v=m2wKdBHS14U
https://www10.aeccafe.com/nbc/articles/view_article.php?articleid=76129
https://www.laserfocusworld.com/home/article/16567668/ofh-acquires-actuality-systems-3d-display

Judge rules first amendment doesn't cover games
https://archive.org/details/GDM_July_2002/page/n1/mode/1up
https://everything2.com/title/Interactive+Digital+Software+Association+v.+St.+Louis+County%252C+Missouri
https://everything2.com/title/Interactive+Digital+Software+Association+v.+St.+Louis+County%252C+Missouri

Bill to regulate games introduced
https://archive.org/details/GDM_July_2002/page/n1/mode/1up
https://www.congress.gov/bill/108th-congress/house-bill/669/text?r=96&s=1

Lawsuit filed over Everquest player's suicide
https://archive.org/details/PCPowerplay-075-2002-07/page/n13/mode/1up

Vivendi reacts to calls for censorship in Germany
https://archive.org/details/pcgames200207/page/n9/mode/1up
https://www.mobygames.com/game/c64/commando/screenshots/gameShotId,506182/

Ubi soft sues Take 2 over unpaid royalties
https://archive.org/details/PCPowerplay-075-2002-07/page/n23/mode/1up

Phenomedia admits lying about revenue
https://archive.org/details/pcgames200207/page/n9/mode/1up
https://www.mobygames.com/game-group/crazy-chicken-moorhuhn-games
https://en.wikipedia.org/wiki/Moorhuhn

Jon Hare thinks Britain is losing its voice
https://archive.org/details/PC_Zone_117_July_2002/page/41/mode/1up
https://www.mobygames.com/company/sensible-software
https://lostmediawiki.com/Sex_n%27_Drugs_n%27_Rock_n%27_Roll_(lost_work_on_cancelled_point_and_click_adventure_game;_1994-1998)
https://www.mobygames.com/game/zx-spectrum/twister-mother-of-charlotte
http://podcast.theycreateworlds.com/e/grand-theft-auto-1/

Deus Ex movie rights sold
https://archive.org/details/pcgames200207/page/n7/mode/1up
https://en.wikipedia.org/wiki/Deus_Ex

Microsoft tried to buy Nintendo
https://archive.org/details/PCPowerplay-075-2002-07/page/n17/mode/1up

Fishtank Interactive gets bought up by JoWood
https://archive.org/details/pcgames200207/page/n9/mode/1up
https://en.wikipedia.org/wiki/JoWooD
https://en.wikipedia.org/wiki/Fishtank_Interactive
https://en.wikipedia.org/wiki/Ravensburger
https://www.mobygames.com/game/costume-quest
https://www.imdb.com/title/tt6536550/?ref_=fn_al_tt_1


Recommended Links:
The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
Gaming Alexandria: https://www.gamingalexandria.com/wp/
They Create Worlds: https://tcwpodcast.podbean.com/
Digital Antiquarian: https://www.filfre.net/
The Arcade Blogger: https://arcadeblogger.com/
Retro Asylum: http://retroasylum.com/category/all-posts/
Retro Game Squad: http://retrogamesquad.libsyn.com/
Playthrough Podcast: https://playthroughpod.com/
Retromags.com: https://www.retromags.com/

Sound Effects by Ethan Johnson of History of How We Play.

Copyright Karl Kuras

Find out on the VGNRTM

 


Ever wonder what gamers were actually talking about decades ago, before online forums and endless hot takes? Each month, Video Game Newsroom Time Machine hosted by Karl Kuras does exactly that, dusting off the headlines and magazine pages from the past. This isn't just a nostalgia trip; it's a grounded look at the industry's turning points as they happened. You'll hear about the surprising announcements, the forgotten controversies, and the hardware launches that had everyone buzzing-from arcade trends in Japan to home computer wars in Europe and North America. The podcast specifically revisits news from exactly 30, 40, and 50 years prior, creating a unique layered perspective on how video game culture evolved. It’s like sitting in a newsroom from a different era, piecing together the stories that shaped the games we remember today. Tune in for a monthly dose of context, where the past conversations about pixels and processors feel surprisingly fresh and directly connected to the present.
Author: Language: English Episodes: 100

Video Game Newsroom Time Machine
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