October 1993

October 1993

Author: Karl Kuras December 26, 2023 Duration: 2:42:38

Nintendo profits crash,
Next gen console battle begins &
Arcades go 3D


These stories and many more on this episode of the VGNRTM


This episode we will look back at the biggest stories in and around the video game industry in October 1993. 

As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.


Alex Smith of They Create Worlds is our cohost.  Check out his podcast here:

https://www.theycreateworlds.com/

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https://www.theycreateworlds.com/book


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Links:

A complete set of links can be found here:

https://www.patreon.com/posts/95287239

7 Minutes in Heaven: Hired Guns
Video Version:  https://www.patreon.com/posts/7-minutes-in-95284763
https://www.mobygames.com/game/6742/hired-guns/
https://www.mobygames.com/game/83985/overcooked/
https://www.mobygames.com/game/59006/spaceteam/

Corrections:
September 1993 Ep - https://www.patreon.com/posts/september-1993-93580366
Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
Video Game Historian - Aladdin Deck Enhancer - https://youtu.be/_eG-PSZU5MI?si=UkmcQ6RDEs_Ljm-w


1993-10:
JAMMA show brings the tech
    https://archive.org/details/electronic-gaming-monthly-issue-51-october-1993/page/222/mode/1up?view=theater

Riiiiiiiiiiiiidge Racer debuts, remember that one?
    https://archive.org/details/electronic-gaming-monthly-issue-51-october-1993/page/64/mode/1up?view=theater
    https://www.youtube.com/watch?v=eaBUeINW_3s

Sega takes fighting 3D
    https://archive.org/details/electronic-gaming-monthly-issue-51-october-1993/page/66/mode/1up?view=theater

Sega teams up with W Industries
    https://segaretro.org/Press_release:_1993-07-01:_W_INDUSTRIES_MAKES_VIRTUAL_REALITY_A_REALITY_FOR_SEGA    
    https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_57_Oct_1993/page/n13/mode/1up?view=theater

Williams sues Capcom
    Play Meter Oct. 1993, pg. 3

7-Eleven's coinop exodus continued
    Play Meter Oct. 1993, pg. 3
    
Nintendo reduces profit outlook
    (October 5, 1993, Tuesday). Nintendo. The Times. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3T2M-8VY0-00H1-F1G8-00000-00&context=1516831.   
    https://www.poundsterlinglive.com/bank-of-england-spot/historical-spot-exchange-rates/usd/USD-to-JPY-1993    
    They expect exports to make up 59% of their sales in the first half of the year and only 42% in the second half.   (October 5, 1993). Nintendo to suffer 1st profit decline in 10 years. Report From Japan. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SKM-Y970-004C-93PW-00000-00&context=1516831. BY YUZO SAEKI, Staff writer. (October 11, 1993). 
    Nintendo expects profits to fall 26%; HIGH YEN, COMPETITION HURT PERFORMANCE. The Nikkei Weekly (Japan). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-4NH0-000H-H0BX-00000-00&context=1516831.  Garth Alexander and Helen Davidson. (October 10, 1993, Sunday). 
    Super Mario under threat as Sega closes profits gap. The Sunday Times (London). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3T2M-8WK0-00H1-F37F-00000-00&context=1516831.
    Garth Alexander and Helen Davidson. (October 10, 1993, Sunday). Super Mario under threat as Sega closes profits gap. The Sunday Times (London). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3T2M-8WK0-00H1-F37F-00000-00&context=1516831.

Sega calls for truce
    By MAT TOOR. (October 21, 1993). Sega calls for truce. Marketing. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:419K-59R0-00X8-J073-00000-00&context=1516831.

Sega beats Nintendo in UK
    Dominic Mills. (October 30, 1993, Saturday). Ad of the Week. The Times. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3T2M-8YV0-00H1-F3G0-00000-00&context=1516831.   https://youtu.be/X-LGs3AkkXY?si=tuzHTmEqjM2fSFuc

Jaguar role out plans revealed
    https://archive.org/details/GamePro_Issue_051_October_1993  pg. 16
    https://archive.org/details/electronic-gaming-monthly-issue-51-october-1993/page/58/mode/1up?view=theater

EGM goes hands-on with 3DO
    https://archive.org/details/electronic-gaming-monthly-issue-51-october-1993/page/60/mode/1up?view=theater
    Edge 1, pg. 49
    Edge 1 pg. 54
    Edge1 pg. 58

Nintendo signs up Silicon Graphics
    https://archive.org/details/electronic-gaming-monthly-issue-51-october-1993/page/n5/mode/1up?view=theater   https://archive.org/details/electronic-gaming-monthly-issue-51-october-1993/page/70/mode/1up?view=theater

CGI vs  clayamation vs. Digitization
    https://archive.org/details/play-time-1993-10/page/n9/mode/1up?view=theater   
    https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_57_Oct_1993/page/n13/mode/1up?view=theater
    https://archive.org/details/play-time-1993-10/page/n13/mode/1up?view=theater   
    https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.10/page/n9/mode/1up

Nintendo gives away Mario All-Stars
    https://archive.org/details/GamePro_Issue_051_October_1993  pg. 168   
    https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_57_Oct_1993/page/n13/mode/1up?view=theater

Wolfenstein 3D to come to the SNES
    https://archive.org/details/electronic-gaming-monthly-issue-51-october-1993/page/220/mode/1up?view=theater

Sega does Sports
    https://archive.org/details/GamePro_Issue_051_October_1993  pg. 132

EA announces EA Sports Soccer
    https://archive.org/details/GamePro_Issue_051_October_1993  pg. 149

Sega introduces the Activator
    https://archive.org/details/electronic-gaming-monthly-issue-51-october-1993/page/60/mode/1up?view=theater
    https://segaretro.org/Activator

Move Over Gameboy, Newton is here
    https://archive.org/details/electronic-gaming-monthly-issue-51-october-1993/page/207/mode/1up?view=theater
    https://en.wikipedia.org/wiki/Apple_Newton

ReelMagic wants to bring FMV to the PC
    https://archive.org/details/computer-game-review-and-cd-rom-entertainment-october-1993/page/56/mode/1up?view=theater   

Buggy software on the rise
    https://archive.org/details/computer-game-review-and-cd-rom-entertainment-october-1993/page/4/mode/1up?view=theater

Centergold prepares for stock launch
    By PAUL TAYLOR. (October 7, 1993, Thursday). CentreGold valued at Pounds 50m. Financial Times (London,England). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SKR-N110-006F-W48W-00000-00&context=1516831.   
    GAIL COUNSELL, Business Correspondent. (October 5, 1993, Tuesday). Nintendo losing ground to Sega ; Video games giant blames profit warning on soaring yen. The Independent (London). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3T47-8F30-0021-R1WR-00000-00&context=1516831.

Apple goes Multimedia
    https://archive.org/details/powerplaymagazine-1993-10/page/n32/mode/1up

EA plans to ditch floppies
    Edge 1, pg. 21

Sam & Max undergoes pizza party testing
    https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.10/page/n9/mode/1up

More details of AT&T deal to buy TSN emerge
    https://archive.org/details/GamePro_Issue_051_October_1993  pg. 168
    https://www.nytimes.com/1993/08/31/business/company-encountering-digital-age-occasional-look-computers-everday-life-keyboard.html

Arnie Katz argues for National Electronic Gaming Convention
    https://archive.org/details/computer-game-review-and-cd-rom-entertainment-october-1993/page/52/mode/1up?view=theater

Ziff Davis buys CGW
    https://archive.org/details/computer-game-review-and-cd-rom-entertainment-october-1993/page/56/mode/1up?view=theater

Edge 1 premieres
    Edge 1
    
Mario teaches... English?
    https://archive.org/details/powerplaymagazine-1993-10/page/n29/mode/2up   
    https://www.nexgam.de/artikel/buch-super-mario-super-englisch-multi

Mortal Kombat goes multimedia
    https://archive.org/details/cashbox57unse_6/page/30/mode/1up

TSR brings video to board games
    https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_57_Oct_1993/page/n14/mode/1up?view=theater

Matt Groening launches Bongo Comics
    https://archive.org/details/electronic-gaming-monthly-issue-51-october-1993/page/208/mode/1up?view=theater


Recommended Links:

The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
Gaming Alexandria: https://www.gamingalexandria.com/wp/
They Create Worlds: https://tcwpodcast.podbean.com/
Digital Antiquarian: https://www.filfre.net/
The Arcade Blogger: https://arcadeblogger.com/
Retro Asylum: http://retroasylum.com/category/all-posts/
Retro Game Squad: http://retrogamesquad.libsyn.com/
Playthrough Podcast: https://playthroughpod.com/
Retromags.com: https://www.retromags.com/
Games That Weren't - https://www.gamesthatwerent.com/
Modo Historia - https://www.youtube.com/c/ModoHistoriaPodcast

Sound Effects by Ethan Johnson of History of How We Play.


Copyright Karl Kuras


Ever wonder what gamers were actually talking about decades ago, before online forums and endless hot takes? Each month, Video Game Newsroom Time Machine hosted by Karl Kuras does exactly that, dusting off the headlines and magazine pages from the past. This isn't just a nostalgia trip; it's a grounded look at the industry's turning points as they happened. You'll hear about the surprising announcements, the forgotten controversies, and the hardware launches that had everyone buzzing-from arcade trends in Japan to home computer wars in Europe and North America. The podcast specifically revisits news from exactly 30, 40, and 50 years prior, creating a unique layered perspective on how video game culture evolved. It’s like sitting in a newsroom from a different era, piecing together the stories that shaped the games we remember today. Tune in for a monthly dose of context, where the past conversations about pixels and processors feel surprisingly fresh and directly connected to the present.
Author: Language: English Episodes: 100

Video Game Newsroom Time Machine
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