Roger Hector - Atari, Disney, Sega, Namco

Roger Hector - Atari, Disney, Sega, Namco

Author: Karl Kuras December 30, 2022 Duration: 2:51:25

Atari, Bally, Sega, Namco and so many more... our guest today, Roger Hector, has seen the industry from every perspective during a career that has spanned more than three decades.
He shares with us insights into his passions and philosophies on game design, art, and surviving corporate cultures

Recorded March 2022.

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Links:
http://www.rogerhector.com/
https://www.mobygames.com/developer/sheet/view/developerId,12011/
https://www.hemmings.com/stories/article/roger-hector
https://www.artcenter.edu/
https://carart.us/products.aspx?x=2&f=artistID&v=18&t=i&ttl=artistName&tmp=2&menu=C12919
https://www.linkedin.com/in/rogerhector/
https://en.wikipedia.org/wiki/Huffy
https://en.wikipedia.org/wiki/Atari
https://en.wikipedia.org/wiki/Pong
https://www.mobygames.com/game/arcade/battlezone_
https://www.mobygames.com/game/arcade/warlords_
https://en.wikipedia.org/wiki/Atari_Cosmos
https://en.wikipedia.org/wiki/Nolan_Bushnell
https://en.wikipedia.org/wiki/Allan_Alcorn
https://en.wikipedia.org/wiki/Catalyst_Technologies
https://en.wikipedia.org/wiki/Sente_Technologies
http://showbizpizza.com/info/documents/ptt/ptt_gamesexaminer-sente.pdf
https://en.wikipedia.org/wiki/Bally%27s_Corporation
https://www.trio-tech.com/projects/ghostbusters/
Ghostbusters Ride: https://youtu.be/f2ap1qQPqiU
MIB Ride: https://youtu.be/5vh9TZEyc0U
https://en.wikipedia.org/wiki/Electronic_Arts
https://www.mobygames.com/game/apple2/john-madden-football
https://www.mobygames.com/game/one-on-one
https://www.mobygames.com/game/caveman-ugh-lympics
https://www.mobygames.com/game/will-harveys-zany-golf
https://www.mobygames.com/developer/sheet/view/developerId,182/
https://www.mobygames.com/developer/sheet/bio/developerId,203886/
https://www.mobygames.com/company/walt-disney-computer-software-inc
https://www.mobygames.com/game/quackshot-starring-donald-duck
https://www.mobygames.com/game/disneys-aladdin
https://www.mobygames.com/game/disneys-aladdin__
https://disney.fandom.com/wiki/Disney_Sound_Source
https://www.wavetable.nl/wp-content/uploads/Disney-Sound-Source.jpg
https://www.mobygames.com/attribute/sheet/attributeId,44/
https://www.mobygames.com/game/dick-tracy-the-crime-solving-adventure
https://www.mobygames.com/game/dick-tracy__
https://www.mobygames.com/game/dos/coaster
https://www.mobygames.com/game/donald-ducks-playground
Al Lowe Interview - https://www.patreon.com/posts/29977733
Ken Williams - Sierra - https://www.patreon.com/posts/42700706
https://en.wikipedia.org/wiki/Sega_Technical_Institute
https://www.mobygames.com/game/comix-zone
https://www.mobygames.com/developer/sheet/view/developerId,62616/
https://www.linkedin.com/in/petermorawiec/
https://en.wikipedia.org/wiki/Sega_Saturn
https://en.wikipedia.org/wiki/32X
https://www.mobygames.com/company/universal-interactive-inc
http://www.rogerhector.com/anteroscoachworks.html
https://en.wikipedia.org/wiki/Bandai_Namco_Entertainment
https://venturevalleygame.com/
https://twitter.com/VentureVG
https://en.wikipedia.org/wiki/VR-1
https://en.wikipedia.org/wiki/Sega_VR

 


Ever wonder what gamers were actually talking about decades ago, before online forums and endless hot takes? Each month, Video Game Newsroom Time Machine hosted by Karl Kuras does exactly that, dusting off the headlines and magazine pages from the past. This isn't just a nostalgia trip; it's a grounded look at the industry's turning points as they happened. You'll hear about the surprising announcements, the forgotten controversies, and the hardware launches that had everyone buzzing-from arcade trends in Japan to home computer wars in Europe and North America. The podcast specifically revisits news from exactly 30, 40, and 50 years prior, creating a unique layered perspective on how video game culture evolved. It’s like sitting in a newsroom from a different era, piecing together the stories that shaped the games we remember today. Tune in for a monthly dose of context, where the past conversations about pixels and processors feel surprisingly fresh and directly connected to the present.
Author: Language: English Episodes: 100

Video Game Newsroom Time Machine
Podcast Episodes
January 1984 [not-audio_url] [/not-audio_url]

Duration: 3:30:55
Jack Tramiel leaves Commodore, Apple advertises the Mac & Amstrad enters the home computer market These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and aro…
William Volk - Avalon Hill, Activision, Lightspan, PlayScreen [not-audio_url] [/not-audio_url]

Duration: 3:17:55
Few developers can boast careers spanning more than 4 decades, but today's guest, William Volk has developed games for virtually every platform released, covering every genre, including strategy, RPG, adventures, educati…
December 1993 [not-audio_url] [/not-audio_url]

Duration: 3:19:07
Night Trap gets Lieberman's panties in a bunch, Id unleashes Doom & Apple II is no more These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the vi…
December 1983 [not-audio_url] [/not-audio_url]

Duration: 3:20:07
Toys push games off of shelves, GUIs vie for supremacy & Coinops' laserdisc dreams dashed These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the…
The Computer Chronicles - 40th Anniversary with S.M. Oliva [not-audio_url] [/not-audio_url]

Duration: 3:01:36
40 years ago, American television saw the dawn of a nationwide show updating viewers on the latest developments in the exciting world of computers, The Computer Chronicles. We dive into the history of this show with blog…
November 1993 [not-audio_url] [/not-audio_url]

Duration: 3:25:56
Next gen trash talk heats up, Nintendo and Sega trapped by strong yen & CDROM can't pay the rent These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and arou…
November 1983 [not-audio_url] [/not-audio_url]

Duration: 4:08:50
IBM introduces the PCJr Coleco ships the Adam Infocom disses graphics These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry…
Gregg Barnett - Beam Software, Discworld [not-audio_url] [/not-audio_url]

Duration: 2:41:15
Gregg Barnett is a 40 year veteran of the gaming industry, having started with porting The Hobbit to the C64, developing the legendary Way of the Exploding Fist, bringing Discworld to computers and today working on high…
October 1993 [not-audio_url] [/not-audio_url]

Duration: 2:42:38
Nintendo profits crash, Next gen console battle begins & Arcades go 3D These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry…