Servan Keondjian

Servan Keondjian

Author: Karl Kuras April 7, 2023 Duration: 1:17:50

The modern world of gaming revolves around designers and programmers being able to harness the raw power of today's high end GPUs.  APIs make this task manageable and no API set has been more important in the tradition from software rendered graphics to the age of the GPU than Direct3D.
We speak with one of its original architects, Servan Keondjian, about is initial work on machines like the ZX81, BBC Micro, Acorn Archimedes, developing early 3D engines, working with adventure legend Magnetic Scrolls, his ground breaking work with Reality Lab, becoming part of the Microsoft machine and his current mega project Earthsim.

Recorded September 2022.

Video Version: https://youtu.be/rD8PvHZhO7Q

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Links:
https://www.linkedin.com/in/servan-keondjian-a6b56/?originalSubdomain=uk
https://twitter.com/servankeo
http://servanlog.blogspot.com/p/training-history.html
https://www.mobygames.com/developer/sheet/view/developerId,130819/
https://en.wikipedia.org/wiki/ZX81
https://en.wikipedia.org/wiki/BBC_Micro
https://en.wikipedia.org/wiki/Acorn_Archimedes
https://www.mobygames.com/company/magnetic-scrolls
https://en.wikipedia.org/wiki/ARM_architecture_family
https://en.wikipedia.org/wiki/OpenGL
https://en.wikipedia.org/wiki/Reality_Lab
https://en.wikipedia.org/wiki/API
https://en.wikipedia.org/wiki/Direct3D
https://earthsim.tv/

 

Copyright Karl Kuras


Ever wonder what gamers were actually talking about decades ago, before online forums and endless hot takes? Each month, Video Game Newsroom Time Machine hosted by Karl Kuras does exactly that, dusting off the headlines and magazine pages from the past. This isn't just a nostalgia trip; it's a grounded look at the industry's turning points as they happened. You'll hear about the surprising announcements, the forgotten controversies, and the hardware launches that had everyone buzzing-from arcade trends in Japan to home computer wars in Europe and North America. The podcast specifically revisits news from exactly 30, 40, and 50 years prior, creating a unique layered perspective on how video game culture evolved. It’s like sitting in a newsroom from a different era, piecing together the stories that shaped the games we remember today. Tune in for a monthly dose of context, where the past conversations about pixels and processors feel surprisingly fresh and directly connected to the present.
Author: Language: English Episodes: 100

Video Game Newsroom Time Machine
Podcast Episodes
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Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Inst…
August 1984 [not-audio_url] [/not-audio_url]

Duration: 5:06:29
Commodore buys Amiga Jack Tramiel declares war on competition Nintendo announces US NES launch plans These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and…
Graeme Bayless - Part 3 - EA, Tiburon, Madden [not-audio_url] [/not-audio_url]

Duration: 2:06:16
Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Inst…
July 1994 - Part 2 [not-audio_url] [/not-audio_url]

Duration: 3:27:34
Sega's Saturn premiere flops Nintendo goes for cheap VR Commodore bankruptcy gets messy These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the v…
July 1994 - Part 1 [not-audio_url] [/not-audio_url]

Duration: 3:21:48
Sega's Saturn premiere flops, The Game Industry ditches CES for E3 & Nintendo goes for cheap VR These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and arou…
Graeme Bayless - Part 2 - Dynamix, Sierra [not-audio_url] [/not-audio_url]

Duration: 1:14:41
Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Instit…