Servan Keondjian

Servan Keondjian

Author: Karl Kuras April 7, 2023 Duration: 1:17:50

The modern world of gaming revolves around designers and programmers being able to harness the raw power of today's high end GPUs.  APIs make this task manageable and no API set has been more important in the tradition from software rendered graphics to the age of the GPU than Direct3D.
We speak with one of its original architects, Servan Keondjian, about is initial work on machines like the ZX81, BBC Micro, Acorn Archimedes, developing early 3D engines, working with adventure legend Magnetic Scrolls, his ground breaking work with Reality Lab, becoming part of the Microsoft machine and his current mega project Earthsim.

Recorded September 2022.

Video Version: https://youtu.be/rD8PvHZhO7Q

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Links:
https://www.linkedin.com/in/servan-keondjian-a6b56/?originalSubdomain=uk
https://twitter.com/servankeo
http://servanlog.blogspot.com/p/training-history.html
https://www.mobygames.com/developer/sheet/view/developerId,130819/
https://en.wikipedia.org/wiki/ZX81
https://en.wikipedia.org/wiki/BBC_Micro
https://en.wikipedia.org/wiki/Acorn_Archimedes
https://www.mobygames.com/company/magnetic-scrolls
https://en.wikipedia.org/wiki/ARM_architecture_family
https://en.wikipedia.org/wiki/OpenGL
https://en.wikipedia.org/wiki/Reality_Lab
https://en.wikipedia.org/wiki/API
https://en.wikipedia.org/wiki/Direct3D
https://earthsim.tv/

 

Copyright Karl Kuras


Ever wonder what gamers were actually talking about decades ago, before online forums and endless hot takes? Each month, Video Game Newsroom Time Machine hosted by Karl Kuras does exactly that, dusting off the headlines and magazine pages from the past. This isn't just a nostalgia trip; it's a grounded look at the industry's turning points as they happened. You'll hear about the surprising announcements, the forgotten controversies, and the hardware launches that had everyone buzzing-from arcade trends in Japan to home computer wars in Europe and North America. The podcast specifically revisits news from exactly 30, 40, and 50 years prior, creating a unique layered perspective on how video game culture evolved. It’s like sitting in a newsroom from a different era, piecing together the stories that shaped the games we remember today. Tune in for a monthly dose of context, where the past conversations about pixels and processors feel surprisingly fresh and directly connected to the present.
Author: Language: English Episodes: 100

Video Game Newsroom Time Machine
Podcast Episodes
October 1983 [not-audio_url] [/not-audio_url]

Duration: 4:20:24
The Boom is over, Texas Instruments is out & Nintendo becomes stock market darling These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video g…
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After 5 years of asking the questions, the tables get turned and Karl finally has to get grilled. You, the listener (or at least some of you) asked for it, so by multiple demand, the Karl interview! Recorded: November 20…
September 1983 - 7 Minutes in Heaven segment - Complete [not-audio_url] [/not-audio_url]

Duration: 7:13
This is the full 7 Minutes in Heaven clip for the September 1983 episode covering Battlezone on the Atari 2600. An error in the edit of the full episode cut it short, so I decided to upload it to the feed as its own file…
September 1983 [not-audio_url] [/not-audio_url]

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At the height of the arcade boom, two young entrepreneurs wanted to take arcade gaming higher, creating a unique, immersive cooperative experience combining computer game tech with the latest laser disc audio visuals. Si…
August 1993 [not-audio_url] [/not-audio_url]

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Owen Rowley [not-audio_url] [/not-audio_url]

Duration: 2:06:56
Starting out as a signals decoder for the air force, through to working for Nolan Bushnell's Chuck E. Cheese Pizza Time Theatre on its ill-fated Kadabrascope animation initiative, Autodesk, VRML and so many others, Owen…
August 1983 [not-audio_url] [/not-audio_url]

Duration: 2:40:18
Dragon's Lair takes arcades by storm, Commodore rules the computer roost & Video game makers pivot to micros These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories…
July 1993 [not-audio_url] [/not-audio_url]

Duration: 1:53:47
Sega introduces ratings Nintendo beats Tengen Sony buys Psygnosis These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in J…