Why We Game: Alex Yeager

Why We Game: Alex Yeager

Author: The Influence Foundation February 17, 2022 Duration: 1:48:48

Alex Yeager has worked in the hobby industry for decades. His resume includes a tenure at Steve Jackson Games, Mayfair Games, and now as COO at Amigo Games. And he’s seen a lot of industry firsts: the organized play team, the demo team, and gaming-related videos as a blend of tutorial and entertainment. We talked about so much. From the Disneyfication of the industry, to manufacturing in the US, and how Kickstarter has had less impact on publishers than one may think.

Alex is an O.G. (Original Gamer) for whom I have great respect. And he kicks gamer apathy in the peen.


There's a whole world of gaming that exists away from screens, built on cardboard, dice, and imagination. Why We Game pulls up a chair to that table to explore the fascinating ecosystem surrounding analog games-think board games, tabletop RPGs, and card games. Hosted by The Influence Foundation, this podcast isn't about game reviews or strategy tips. Instead, it digs into the less-discussed machinery that makes this hobby tick: the business, the culture, and the people who built it from the ground up. You'll hear conversations that go beyond play, examining how these games are made, marketed, and sustained as a vibrant part of our leisure and social fabric. The discussions are grounded in real insights, often featuring pioneers and O.G.s like Dave Arneson, who offer a unique perspective on where this all came from and where it might be headed. Each episode feels like a deep-dive into a specific corner of the tabletop universe, revealing the connections between creativity, commerce, and community. It’s for anyone who’s ever wondered about the stories behind their favorite game’s shelf presence or the economics of a successful Kickstarter campaign. By focusing on the tangible, physical side of play, this podcast offers a fresh and thoughtful look at why these analog experiences continue to hold such a significant place in our culture.
Author: Language: en-us Episodes: 50

Why We Game
Podcast Episodes
Why We Game: Craig Campbell [not-audio_url] [/not-audio_url]

Duration: 1:20:03
Craig Campbell of NerdBurger Games discovered tabletop gaming as a freshman in college. The year? 1991. The place? Milwaukee WI. The game? 2nd Edition AD&D. It was fated. In 1999 he started writing for consumption outsid…
Why We Game: Louis Porter Jr. [not-audio_url] [/not-audio_url]

Duration: 1:51:17
Louis Porter Jr. is a freelance writer, designer, and YouTuber. He’s an old school Gen-X gamer who is not shy with his opinions regarding the industry. We cover a lot and Louis is very candid. Topics include: the D20 abo…
Why We Game: EB Hunter & Justice [not-audio_url] [/not-audio_url]

Duration: 1:51:18
I got to spend quality time venting to a couple of friends. EB Hunter is a Fear the Boot super fan and a good pal. He and his special lady friend, Justice – whom I like even more – stop by the studio. We talk about: The…
Why We Game: Brostradamus [not-audio_url] [/not-audio_url]

Duration: 18:26
I make three predictions. The last of which I’m only about 30% certain on. https://www.patreon.com/whywegame
Why We Game: WashingCon DC [not-audio_url] [/not-audio_url]

Duration: 32:23
This episode I break down my experiences at WashingCon and in the city of DC. I rant about inconsistent and unenforced mask rules, and I marvel at a world that cannot see that social media is almost exclusively our only…
Why We Game: Desiree Vaughn [not-audio_url] [/not-audio_url]

Duration: 1:01:29
Desiree Vaughn is the founder of Dream Ultra Big LLC and the creator of the card game, Dub This! She was inspired by her passion of music and games to make something anyone who enjoys music can play. Desiree is a former…
Why We Game: Joell Palmer [not-audio_url] [/not-audio_url]

Duration: 50:48
Joell Palmer of Stronghold LARP Foam cut his teeth on Vampire the Masquerade 1E, and quickly delved into World of Darkness LARPing. From there Joell discovered foam fighting LARPs. He became a forger of foam weapons and…
Why We Game: Pete Petrusha 2 [not-audio_url] [/not-audio_url]

Duration: 1:21:37
Pete Petrusha, Creative Director at Imagining Games, is back. We talk about their latest project, the most anticipated RPG of 2022, the foodie crime drama CHEW. Marinated in the Forged in the Dark system, CHEW brings us…
Why We Game: Molly Zeff [not-audio_url] [/not-audio_url]

Duration: 1:13:26
CEO and Co-founder of Flying Leap Games, Molly Zeff designs games for people who enjoy debating ridiculous things and having a good laugh. Think of them as family friendly games that easily become NSFW. Molly recounts so…
Why We Game: Jason Brick 2 [not-audio_url] [/not-audio_url]

Duration: 1:07:12
Episode 22 guest Jason Brick returns to discuss his new book There I Was When Nothing Happened, coming to Kickstarter February 22. The book is about defusing conflict and is filled with real world examples from the exper…