Why We Game: Alex Yeager

Why We Game: Alex Yeager

Author: The Influence Foundation February 17, 2022 Duration: 1:48:48

Alex Yeager has worked in the hobby industry for decades. His resume includes a tenure at Steve Jackson Games, Mayfair Games, and now as COO at Amigo Games. And he’s seen a lot of industry firsts: the organized play team, the demo team, and gaming-related videos as a blend of tutorial and entertainment. We talked about so much. From the Disneyfication of the industry, to manufacturing in the US, and how Kickstarter has had less impact on publishers than one may think.

Alex is an O.G. (Original Gamer) for whom I have great respect. And he kicks gamer apathy in the peen.


There's a whole world of gaming that exists away from screens, built on cardboard, dice, and imagination. Why We Game pulls up a chair to that table to explore the fascinating ecosystem surrounding analog games-think board games, tabletop RPGs, and card games. Hosted by The Influence Foundation, this podcast isn't about game reviews or strategy tips. Instead, it digs into the less-discussed machinery that makes this hobby tick: the business, the culture, and the people who built it from the ground up. You'll hear conversations that go beyond play, examining how these games are made, marketed, and sustained as a vibrant part of our leisure and social fabric. The discussions are grounded in real insights, often featuring pioneers and O.G.s like Dave Arneson, who offer a unique perspective on where this all came from and where it might be headed. Each episode feels like a deep-dive into a specific corner of the tabletop universe, revealing the connections between creativity, commerce, and community. It’s for anyone who’s ever wondered about the stories behind their favorite game’s shelf presence or the economics of a successful Kickstarter campaign. By focusing on the tangible, physical side of play, this podcast offers a fresh and thoughtful look at why these analog experiences continue to hold such a significant place in our culture.
Author: Language: en-us Episodes: 50

Why We Game
Podcast Episodes
Why We Game: Rico Corazon [not-audio_url] [/not-audio_url]

Duration: 1:08:05
Former special education instructor, Rico Corazon, preaches the value of tabletop roleplaying games as a therapeutic tool. Initially pitching Dungeons & Dragons as an after-school program, he nurtured many substantial re…
Why Wee Game: The Fantasy is 40. Plus, Hot Goss… [not-audio_url] [/not-audio_url]

Duration: 34:21
We talk forty years of the Fantasy Shop and some hot goss drops. Dave Wallace joins us to espouse the eternal importance of making new gamers. For the health of the hobby and its industry. And he persuades me away from t…
Why We Game: Jon Cleaves [not-audio_url] [/not-audio_url]

Duration: 1:40:13
Jon Cleaves is the CEO and Lead Designer of DGS Games. He was first exposed to the hobby with a classic chit and silhouette game well beyond his ken, Avalon Hill’s Panzer Blitz. Though Jon really cut his teeth on White B…
Why We Game: Jim Pinto [not-audio_url] [/not-audio_url]

Duration: 1:26:13
Jim Pinto is a twenty-year veteran of the gaming industry. He served several years as Art Director at Alderac Entertainment Group (AEG) simultaneously overseeing collectible card games Doomtown, 7th Sea, and Legend of th…
Why We Game: John Perks 2 [not-audio_url] [/not-audio_url]

Duration: 1:24:44
John Perks, buyer and holistic manager of the Fantasy Shop Inc., is back. We talk supply chain impacts in gaming. Are they in the past or are we waiting for the other shoe? And we do a deep dive into the new moving parts…
Why We Game: Alex Kammer [not-audio_url] [/not-audio_url]

Duration: 1:32:15
Alex Kammer does a lot. From writing legal documents, to freelance RPG writing, to being an owner of True Dungeon, and running muddy obstacle courses. He’s also one of the minds behind Gamehole Con, arguably the best kep…
Why We Game: Morgan Weeks [not-audio_url] [/not-audio_url]

Duration: 1:23:12
Morgan Weeks is a writer, a developer, and an editor, but his passion lies in design. Specifically, how a game’s mechanics are essential to communicating what that game is about. Morgan touches on Kickstarter psychology…
Why We Game: Seppy Yoon [not-audio_url] [/not-audio_url]

Duration: 1:30:51
Seppy Yoon is the chief game designer at Fight in a Box. They create titles that celebrate rambunctious fun. Seppy believes the purpose of games is bringing people together. He’s bright and charming, and our conversation…
Why We Game: GameHole Con VIII Special [not-audio_url] [/not-audio_url]

Duration: 53:40
This episode provides some cursory coverage of GameHole Con VIII. Admittedly I spent more time attending seminars than getting sound bites, so this episode is a little different than my previous convention content. I pro…