005 - Psychology and Game AI

005 - Psychology and Game AI

Author: Jamie Madigan July 15, 2015 Duration: 1:00:54
Playing with and against other humans is great in many ways (and not so great in others) but the fact is that gamers spend a lot of time interacting with computer-controlled agents. Enemies, shopkeeers, quest givers, teammates, other NPCs --they can all be controlled by a game's artificial intelligence. AI has come a long, long way thanks to advances in the field and increased processing power on our gaming hardware, but some games are still better than others at making us feel that an NPC or enemy bot is acting like a human.

But to make something inhuman act human, you have to know something about how our fleshy meat brains work. You have to know a thing or two about human psychology. Humans don't always act rationally. They take social information like reputation into account when dealing with people. They use mental shortcuts in their decision making that produce weird results. Their perception of a scene can be affected by their attentional resources and the contextual baggage their puny minds bring with them. Can you teach a computer to emulate all that?

My guest on this episode of the podcast thinks so. His name is David Mark and he's an expert on developing AI for video games. Mark has also made it a point of studying psychology and applying its lessons to creating AI that seems human if you're willing to suspend a bit of disbelief.

Audio Credits:
Robot Motivation by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.0Winner Winner! by Kevin MacLeod Licensed under Creative Commons: By Attribution 3.0

Ever wonder why a particular game mechanic feels so satisfying or why you keep returning to a certain virtual world? Psychology of Video Games Podcast digs into those exact questions, moving beyond simple reviews to explore the mental machinery behind our play. Hosted by psychologist Jamie Madigan, each episode applies research and theory to understand our experiences with games. You’ll hear discussions on how developers use principles of motivation and learning to craft compelling systems, and what our behavior-from cooperation to rage-quitting-reveals about our minds. This isn’t about finding the next game to play; it’s about understanding the ones you already love on a deeper level. The podcast unpacks the subtle psychological hooks in design, the social dynamics of online worlds, and the cognitive reasons behind our emotional responses. Whether you’re a dedicated gamer or simply curious about human behavior, these conversations offer a unique lens on a popular pastime. Tune in for a thoughtful analysis that connects the dots between academic psychology and the everyday realities of playing video games.
Author: Language: English Episodes: 100

Psychology of Video Games Podcast
Podcast Episodes
Episode 60: Take This (dot org) [not-audio_url] [/not-audio_url]

Duration: 1:03:08
I mean, wouldn't it be nice if there were organizations out there that were dedicated to helping people in the gaming communities cope, be healthy, and get the help they need? Wouldn't it be great if there were someone o…
Episode 59: What is a Games Researcher? [not-audio_url] [/not-audio_url]

Duration: 58:01
People with psychology degrees fill a lot of roles in the gaming industry, including researchers working within a game development company. I talk to one such researcher who works at Riot Games, maker of League of Legend…
Episode 58 - The Economics of Online Games [not-audio_url] [/not-audio_url]

Duration: 47:56
Just as video games can provide great examples of concepts from psychology, they can also illustrate concepts from neighboring fields. Like economics! In this episode, my guest expert walks us through his adventures in u…
Episode 57 - Mental Models in League of Legends [not-audio_url] [/not-audio_url]

Duration: 57:17
Mental models are representations that help people understand and predict systems or situations such as a match in a competitive game. My guest expert this episode reports on his research into understanding the differenc…
Episode 56 - Game to Grow [not-audio_url] [/not-audio_url]

Duration: 48:28
How therapeutic Dungeons & Dragons sessions are reaching people who need help in an engaging way.
Podcast 55 - Psychology of Level Design [not-audio_url] [/not-audio_url]

Duration: 1:01:28
What are some of the ways that video game level designers look to psychology for helping players can navigate, move through, and make sense of their virtual worlds?
Podcast 54 - Sexualization in Games [not-audio_url] [/not-audio_url]

Duration: 49:08
Should you expect playing as a sexually objectified avatar like Lara Croft to impact women's attitudes towards their own bodies or to create other harmful attitudes? My guests this episode engaged in what they called "ad…
Podcast 52 - Being Indistractable [not-audio_url] [/not-audio_url]

Duration: 58:53
Welcome to part two of this two part miniseries on Psychology of Games summer reading. In this episode I talk with author and consultant Nir Eyal about how to use psychology and other methods to avoid being distracted by…
Podcast 51: Lost in a Good Game [not-audio_url] [/not-audio_url]

Duration: 1:08:23
Psychology of Games Summer Book Club begins with an interview with Dr. Pete Etchells, author of the newly released Lost in a Good Game.