Video Game Newsroom Time Machine

Video Game Newsroom Time Machine

Author: Karl Kuras Language: English Episodes: 100
Ever wonder what gamers were actually talking about decades ago, before online forums and endless hot takes? Each month, Video Game Newsroom Time Machine hosted by Karl Kuras does exactly that, dusting off the headlines and magazine pages from the past. This isn't just a nostalgia trip; it's a grounded look at the industry's turning points as they happened. You'll hear about the surprising announcements, the forgotten controversies, and the hardware launches that had everyone buzzing-from arcade trends in Japan to home computer wars in Europe and North America. The podcast specifically revisits news from exactly 30, 40, and 50 years prior, creating a unique layered perspective on how video game culture evolved. It’s like sitting in a newsroom from a different era, piecing together the stories that shaped the games we remember today. Tune in for a monthly dose of context, where the past conversations about pixels and processors feel surprisingly fresh and directly connected to the present.
Episodes
January 1984 [not-audio_url] [/not-audio_url]

Duration: 3:30:55
Jack Tramiel leaves Commodore, Apple advertises the Mac & Amstrad enters the home computer market These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and aro…
William Volk - Avalon Hill, Activision, Lightspan, PlayScreen [not-audio_url] [/not-audio_url]

Duration: 3:17:55
Few developers can boast careers spanning more than 4 decades, but today's guest, William Volk has developed games for virtually every platform released, covering every genre, including strategy, RPG, adventures, educati…
December 1993 [not-audio_url] [/not-audio_url]

Duration: 3:19:07
Night Trap gets Lieberman's panties in a bunch, Id unleashes Doom & Apple II is no more These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the vi…
December 1983 [not-audio_url] [/not-audio_url]

Duration: 3:20:07
Toys push games off of shelves, GUIs vie for supremacy & Coinops' laserdisc dreams dashed These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the…
The Computer Chronicles - 40th Anniversary with S.M. Oliva [not-audio_url] [/not-audio_url]

Duration: 3:01:36
40 years ago, American television saw the dawn of a nationwide show updating viewers on the latest developments in the exciting world of computers, The Computer Chronicles. We dive into the history of this show with blog…
November 1993 [not-audio_url] [/not-audio_url]

Duration: 3:25:56
Next gen trash talk heats up, Nintendo and Sega trapped by strong yen & CDROM can't pay the rent These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and arou…
November 1983 [not-audio_url] [/not-audio_url]

Duration: 4:08:50
IBM introduces the PCJr Coleco ships the Adam Infocom disses graphics These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry…
Gregg Barnett - Beam Software, Discworld [not-audio_url] [/not-audio_url]

Duration: 2:41:15
Gregg Barnett is a 40 year veteran of the gaming industry, having started with porting The Hobbit to the C64, developing the legendary Way of the Exploding Fist, bringing Discworld to computers and today working on high…
October 1993 [not-audio_url] [/not-audio_url]

Duration: 2:42:38
Nintendo profits crash, Next gen console battle begins & Arcades go 3D These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry…