Gregg Barnett - Beam Software, Discworld

Gregg Barnett - Beam Software, Discworld

Author: Karl Kuras January 2, 2024 Duration: 2:41:15

Gregg Barnett is a 40 year veteran of the gaming industry, having started with porting The Hobbit to the C64, developing the legendary Way of the Exploding Fist, bringing Discworld to computers and today working on high tech VR based training gear for firefighters.  Gregg opens up about all the massive shifts in the industry he has witnessed, as well as the good and the bad involved with being a game dev.

Recorded October 2023

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Links:
https://www.linkedin.com/in/greggbarnett/
https://en.wikipedia.org/wiki/The_Hobbit_(1982_video_game)
https://en.wikipedia.org/wiki/Horace_(video_game_series)
https://en.wikipedia.org/wiki/Cinema_of_Australia#Renaissance_%E2%80%93_1970s_and_1980s
https://www.mobygames.com/company/27/krome-studios-melbourne/
https://en.wikipedia.org/wiki/The_Way_of_the_Exploding_Fist
https://en.wikipedia.org/wiki/Karate_Champ
https://en.wikipedia.org/wiki/Karateka_(video_game)
https://en.wikipedia.org/wiki/1983_America%27s_Cup#Aftermath
https://www.mobygames.com/game/19426/bedlam/
https://www.mobygames.com/company/18/cinemaware-corporation/
https://www.mobygames.com/game/181/defender-of-the-crown/screenshots/nes/
https://www.mobygames.com/game/8662/shadowrun/
https://en.wikipedia.org/wiki/FASA
https://en.wikipedia.org/wiki/Terry_Pratchett
https://www.mobygames.com/group/199/discworld-universe/
https://www.mobygames.com/company/63/psygnosis-limited/
https://www.mobygames.com/company/2602/sony-electronic-publishing-ltd/
https://www.mobygames.com/company/2221/sick-puppies-studio/
https://www.mobygames.com/game/9400/ghost-master/
https://www.mobygames.com/person/4217/will-wright/
https://flaimsystems.com/


Ever wonder what gamers were actually talking about decades ago, before online forums and endless hot takes? Each month, Video Game Newsroom Time Machine hosted by Karl Kuras does exactly that, dusting off the headlines and magazine pages from the past. This isn't just a nostalgia trip; it's a grounded look at the industry's turning points as they happened. You'll hear about the surprising announcements, the forgotten controversies, and the hardware launches that had everyone buzzing-from arcade trends in Japan to home computer wars in Europe and North America. The podcast specifically revisits news from exactly 30, 40, and 50 years prior, creating a unique layered perspective on how video game culture evolved. It’s like sitting in a newsroom from a different era, piecing together the stories that shaped the games we remember today. Tune in for a monthly dose of context, where the past conversations about pixels and processors feel surprisingly fresh and directly connected to the present.
Author: Language: English Episodes: 100

Video Game Newsroom Time Machine
Podcast Episodes
Servan Keondjian [not-audio_url] [/not-audio_url]

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The modern world of gaming revolves around designers and programmers being able to harness the raw power of today's high end GPUs. APIs make this task manageable and no API set has been more important in the tradition fr…
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Commodore goes portable IBM introduces the XT Nintendo shows off Game and Watch These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game…
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Video game violence begins to make operators uneasy 3DO plans to shake up console biz Federal investigation into Nintendo dropped These stories and many more on this episode of the VGNRTM This episode we will look back a…
Martin Wheeler - Virgin, BITS, Recluse Studios [not-audio_url] [/not-audio_url]

Duration: 58:43
Few eras of gaming history are more legend filled than the British bedroom coder boom of the early 1980s. Martin Wheeler wasn't just one of them but continues to be a pioneer or one-man coding in the VR space of today. R…
February 1983 [not-audio_url] [/not-audio_url]

Duration: 3:38:33
Atari announces mass layoffs, Time names the personal computer the man of the year & Nintendo launches the Game and Watch in North America These stories and many more on this episode of the VGNRTM This episode we will lo…
January 1993 [not-audio_url] [/not-audio_url]

Duration: 1:57:41
Sony and Nintendo break up, Intel christens the Pentium & EA and ESPN bury the hatchet These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the vid…
January 1983 [not-audio_url] [/not-audio_url]

Duration: 3:23:11
Compaq gives birth to the PC clone, Commodore and TI declare war on Sinclair & A day of reckoning awaits the software business These stories and many more on this episode of the VGNRTM This episode we will look back at t…
December 1992 [not-audio_url] [/not-audio_url]

Duration: 1:46:47
Sega launches the SegaCD, Nintendo and Sony kiss and make up & Intel goes multitasking These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the vid…
December 1982 [not-audio_url] [/not-audio_url]

Duration: 3:06:04
The video game market crashes, Coinop is on the skids & Home computer competition heats up These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the…
November 1992 [not-audio_url] [/not-audio_url]

Duration: 2:18:26
Super FX brings 3D to the SNES NeoGeo breaks the 100 meg barrier The 1200 brings the Amiga into the modern age These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stori…