Why We Game

Why We Game

Author: The Influence Foundation Language: English Episodes: 50
There's a whole world of gaming that exists away from screens, built on cardboard, dice, and imagination. Why We Game pulls up a chair to that table to explore the fascinating ecosystem surrounding analog games-think board games, tabletop RPGs, and card games. Hosted by The Influence Foundation, this podcast isn't about game reviews or strategy tips. Instead, it digs into the less-discussed machinery that makes this hobby tick: the business, the culture, and the people who built it from the ground up. You'll hear conversations that go beyond play, examining how these games are made, marketed, and sustained as a vibrant part of our leisure and social fabric. The discussions are grounded in real insights, often featuring pioneers and O.G.s like Dave Arneson, who offer a unique perspective on where this all came from and where it might be headed. Each episode feels like a deep-dive into a specific corner of the tabletop universe, revealing the connections between creativity, commerce, and community. It’s for anyone who’s ever wondered about the stories behind their favorite game’s shelf presence or the economics of a successful Kickstarter campaign. By focusing on the tangible, physical side of play, this podcast offers a fresh and thoughtful look at why these analog experiences continue to hold such a significant place in our culture.
Episodes
Why We Game: Gaming and BS (Brett & Sean) [not-audio_url] [/not-audio_url]

Duration: 56:54
Brett and Sean from Gaming and BS have over 330 episodes of their RPG podcast in the can. Brett’s an outdoors enthusiast, a hunter, and a former collegiate thespian. Sean is an avid swashbuckler who enables his paddock o…
Why We Game: Gage Verronneau [not-audio_url] [/not-audio_url]

Duration: 1:00:00
Gage Verronneau is the host of Gaming With Gage, an interview podcast focusing on the tabletop RPG hobby. Season 7 is out, and yours truly had the pleasure of being a guest. Plus, Gage was gracious enough to reciprocate.…
Why We Game: Lynn Potyen [not-audio_url] [/not-audio_url]

Duration: 1:03:50
Lynn Potyen is a dedicated mother who discovered board games while perusing speech therapy for her eldest child. While promoting games as not merely entertainment, but equipment for brain health, she realized she had a b…
Why We Game: Anne Richmond [not-audio_url] [/not-audio_url]

Duration: 1:30:09
Pro gamer Anne Richmond is everything I want to be when I grow up: brave, bright, creative, and rocks a killer work ethic. She sees a gaming group akin to a polyamorous relationship: communication is always open and conv…
Why We Game: Brett Condit [not-audio_url] [/not-audio_url]

Duration: 1:11:09
WARNING: We discuss Brett’s impending mortality… and I sing. Brett Condit is a manager, and veritable Jack-of-all-Trades, working the hobby retail chain The Fantasy Shop outside St. Louis. He’s a baby-faced child of the…
Why We Game: Eric Ausley [not-audio_url] [/not-audio_url]

Duration: 1:40:45
I could say a lot about Eric Ausley, but I will say this. His formative years were spent in a sanctum of Choose Your Own Adventures, D&D, and publicly peddled porn. In this sanctum, a place of reverence was made for The…
Why We Game: Chris Hussey [not-audio_url] [/not-audio_url]

Duration: 1:42:22
Chris Hussey is a freelance gaming writer, Actual Play producer, and podcaster. He first saw D&D in a Sears catalog, and his parents gave him the Red Box that Christmas. In high school, his art teacher hung the works of…
Why We Game: Derian Stennett [not-audio_url] [/not-audio_url]

Duration: 58:07
Derian Stennett is an MTG SME (Magic the Gathering Subject Matter Expert) for The Collector Store (collectorstore.com). We discuss the two current realities of Magic: competitive head-to-head digital play and casual mult…
Why We Game: Dan Repperger – 2 [not-audio_url] [/not-audio_url]

Duration: 1:23:44
Fear the Boot’s Dan Repperger is back to delve into his RPG creative method, espousing the importance of the group template and party interconnection from conception. Never creating a game in a vacuum as character creati…
Why We Game: Ruben Smith-Zempel [not-audio_url] [/not-audio_url]

Duration: 1:00:15
Ruben Smith-Zempel is a print designer who has been beautifying gaming-related word documents for the better part of two decades. He abhors a poorly formatted text. That keen eye got him his first paying gaming gig while…